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Eddy's Work Thread

* * * * * 4 votes VFX Compositing Matte Painting Nuke Modeling 3D Maya Art Painting I Paint Sometimes

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#106
Eddy Idriss

Eddy Idriss

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Looking good! the only thing i'd say is the original has a much greener overall colour to it, not sure if they'll have done this with lights or in post, but you could definitely just gain up the greens in a colour correct and i'm sure you could get a similar effect!
Great job getting that light above the door to fall correct though, really matches up!

 

 

Yep, You need a touch more yellow in your brighter areas and green in your midtones. Very nice lighting though! Matches pretty well.

 

Thank you both. Will amend soon :)



#107
Eddy Idriss

Eddy Idriss

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Update on the lighting, cracked this out in the morning. Been rendering all day. Here is just a quick slap comp of all the concepts plus the corrections to the lighting scene that were made aware in a previous post. Wont be able to touch this until after Christmas so I cant respond to feedback as quick as I would hope to.

 

Password: lit

 

 

My future plans are to have a volume light coming out of the lamp the same way I did in the concept pieces, besides that, probably change the colours a bit and get it to match more.


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#108
Aldarion

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People tend to throw phrases like "cinematic depth of field" around, but making films is usually about showing things, not showing how much you can put things out of focus.

 

The dimensions of the room are quite a bit off, which means you lose the reflections of the character coming in in the windows.

Smaller room also made you use a longer lens, which in turn drives it's photographic properties, like the aforementioned depth of field.

 

Also pay close attention to the colour and values of the light. The lamps/diffusers in the plate are quite a bit brighter and cooler than what you've got.


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#109
Eddy Idriss

Eddy Idriss

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People tend to throw phrases like "cinematic depth of field" around, but making films is usually about showing things, not showing how much you can put things out of focus.
 
The dimensions of the room are quite a bit off, which means you lose the reflections of the character coming in in the windows.
Smaller room also made you use a longer lens, which in turn drives it's photographic properties, like the aforementioned depth of field.
 
Also pay close attention to the colour and values of the light. The lamps/diffusers in the plate are quite a bit brighter and cooler than what you've got.


It's rare to get a decent amount of crit in one comment, I appreciate it. Yeah the DOF is a little bit dramatic in the concept pieces. I'll make sure to correct that. I'll try and find out the IES profiles of the lights and try to use a photometric lighting set up. Don't know if that would entirety help. But yeah I agree the colour temperature is off and needs fixing. I appreciate it

#110
Eddy Idriss

Eddy Idriss

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I've been playing around with the mini a bit. Through boredom and a mix of this holiday season I decided to light the mini up like a christmas tree.

 

Password: mini

 

 

Will probably tone it down a bit, I'm using a randomised expression: (random(1,frame*1)*1)+0

 

Still gotta add more bounce light in certain areas.


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#111
Eddy Idriss

Eddy Idriss

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Another mini update, this time I tweaked the expression and added bounce light to certain areas. Its Been a bit tedious but I think I have a good method on how to do it now. Comps a mess but I can clean that up later, Heres what I got.
 
Password: mini
 
 
Compression made it look like a bit poopy :(

Edited by Eddy Idriss, 31 December 2016 - 04:59 PM.

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#112
Eddy Idriss

Eddy Idriss

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Yeah so I kinda neglected this thread a bit. Thought I would share my matte painting.

 


Edited by Eddy Idriss, 10 January 2017 - 04:36 PM.

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#113
Karu

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Yooo your matte painting is awesome man! You've graded it real nice. Tip top

 

giphy.gif


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#114
Eddy Idriss

Eddy Idriss

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Yooo your matte painting is awesome man! You've graded it real nice. Tip top

 

giphy.gif

Thanks bro, I was half asleep when I graded it so I am not to keen on it. Saying that I will most likely change it when I am not working on other things.



#115
Eddy Idriss

Eddy Idriss

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Thought I would share the game my group and I made for the Global Game Jam, I personally found it the most fun I have had working and would totally do it again next year. It was a somewhat new experience for me and I had a great time taking part. My job was to make and texture some of the assets in the game along with the branding. Its called Llamageddon and you have to fight against an army of evil Llamas, fend off wave after wave of enemies. Hope you enjoy:

 

http://globalgamejam...mes/llamageddon

 

RUFCt1O.jpg

 

cJM8zyB.jpg

 

Llama model by Geej


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#116
Eddy Idriss

Eddy Idriss

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Haven't updated this thread in a long time, Heres my art skills stuff...

 

 

JtJYYdi.jpg

 

5P8WFe7.jpg

 

k00YqEx.jpg

 

DLumEUb.jpg

 

Been fun, haven't sculpted in a while so go easy ;)

 

Also shout out to Dan for help with the rendering

 

Base Mesh from Bad King:

 

http://www.badking.c...y-eugene-fokin/


Edited by Eddy Idriss, 03 March 2017 - 12:13 PM.

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#117
Eddy Idriss

Eddy Idriss

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Thought it was about time to update my reel, going to change this in the coming months with better/improved pieces of work:

 

 

Also updated my webstie:

 

eddyidriss.com


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