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Posting on Polycount and updating your Artstation

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14 replies to this topic

#1
Soulss

Soulss

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Hey guys,

 

Just wanted to make a point of something that I find not everyone kept on top of when I was at Herts last year. 

I just started as a prop artist at Ubisoft Annecy. I got the job offer 3 days after completing my MA. I applied to a bunch of places and had a few that went to final interviews, but the only one that worked out was one I didn't apply for.

 

The lead tech artist here found me via my constant updates of my Artstation and Polycount threads. Honestly I think this should speak volumes to anyone who's really pushing to land a first job. Your lecturers will be telling to post as much as you can, and you really really should. I wouldn't have landed this dream job if I didn't do it.

 

https://www.artstation.com/jlhgameart

 

I haven't changed it since I got a job so this was the state of my portfolio that got a lead at a major AAA developer interested in me, made them e-mail me and asked if I was interested in applying. Plenty wrong with it, and some of the work isn't the best, but if you're looking for a starting point from someone who recently landed their first gig, then this might help. Yes I did an art test, but if he had never found my work I never would have even got the chance.

 

Stay positive and upbeat. Apply everywhere, the worst they can say is no, then you apply again when you have new work.

 

Most of the time people won't reply to your threads, or you will get no comments on your artstation uploads. Remember that these are communities, the amount you put in and critique others, the greater chance you will have of getting feedback yourself. People like to see that you can give critique as well as take it.

 

Anyway, just something that crossed my mind that I wanted to reinforce to some of the BA and MA students.

 

Laters!


Edited by Soulss, 18 October 2017 - 12:04 PM.

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#2
shakeyc123

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giphy.gif


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#3
Doxturtle

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The link to your portfolio doesn't work, think you put an i instead of an l, this one should work: https://www.artstation.com/jlhgameart



#4
LittleClaude

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FRONTED :)

FRONTED :)

FRONTED :)

tenor.gif?itemid=4445019

giphy.gif

 

....

anigif_enhanced-buzz-30726-1425062895-21

 

2.gif

sRAK8DG.gif

 

Attached Files


Edited by LittleClaude, 18 October 2017 - 12:43 PM.

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#5
Soulss

Soulss

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Fixed the link



#6
HarrySmith64

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Amen sister! That's how I got my position here at Framestore too. I know the lecturers are always going on about it but seriously, you really never do know who's watching!

 

giphy.gif


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#7
Miggles

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Artstation/Polycount are suuuper useful sites and they do often have meet ups and events for people to attend. I attended one last year, albeit I was a terrified little first year. Admittedly it's quite difficult to break the glass ceiling so to speak, but I can't stress enough how good it is to post work, even stuff you aren't as proud of to show development. I recently got fronted on Polycount for one of my threads, which was a complete shock as the work in there wasn't my best.

 

I was wondering if you had any tips on getting crit/comments on both sites? Artstation particularly, as I often find myself too apprehensive to post as many things on there due to the high industry standards?

 

Thanks man, and congrats on your new job! :DD


Edited by Miggles, 18 October 2017 - 01:17 PM.

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#8
ZombieDawgs

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Even if you do everything correct it can still be down to pure luck getting a job. Make sure all your details are up to date; the only reason I landed a job at Elastic was because I changed my location to Montréal. Directors search by location sometimes. Life's weird.

 

Also Millie I wouldn't be concerned about posting on Artstation because of high standards. You can always get rid of work you don't like later on down the line. Also Artstation doesn't have a quality filter; their front page algorithm just doesn't expose you to some the crap on there lol.


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#9
Miggles

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Even if you do everything correct it can still be down to pure luck getting a job. Make sure all your details are up to date; the only reason I landed a job at Elastic was because I changed my location to Montréal. Directors search by location sometimes. Life's weird.

 

Also Millie I wouldn't be concerned about posting on Artstation because of high standards. You can always get rid of work you don't like later on down the line. Also Artstation doesn't have a quality filter; their front page algorithm just doesn't expose you to some the crap on there lol.

 

Oh dude thank you so much! Looks like I'll have to throw myself into the deep end and buck up courage to post more. I'm glad that it's random and not just top grade work up there c:



#10
Soulss

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Artstation is pure luck mostly. It's posting at a time when the right person is browsing artwork. But overall it's just a very good platform for showing your work. One main thing for your portfolio is only show your most recent, and what you are most proud of. Do not be afraid to cut work. I removed a scene I spent a month on because it just wasn't up to the same standard as the rest. Is what it is.

 

Polycount, as I said, is a community. Go on there and critique all the most recently posted threads for like 2 pages. Do that regularly, and eventually people will start looking at and replying to your threads. Just how it goes. Having said that I've seen brand new accounts get a tonne of crit, so it also comes down to a bit of luck and also the work you are asking for critique for. If the work is amazing pretty much all the comments will be 'wow'. If it's middling to good, probably very few comments because there are maybe a few small things to correct, but otherwise it's good work. Then there's the stuff that needs a lot of work, and these are the ones that I see usually get a lot of comments outside of the people that are heavily involved in the community. Because sometimes people are nice and just want to teach others how to improve. 

 

The main lesson is, there is no reason not to post your work in these places. The more visible you are the better. Just because people aren't commenting or giving critique does NOT mean no-one is looking at your work.


I also had thought that Remi had seen my work from an application I'd made to Ubisoft Leamington, but when I asked him he just said he randomly found my Artstation portfolio...complete luck of the draw, but i'll take it!

 

Just present your work well and keep it up to date. Think of it like, if the right person suddenly finds my portfolio, am I happy with what they are seeing?


Edited by Soulss, 18 October 2017 - 04:57 PM.


#11
Lyonax

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I messaged some industry people on Artstation with questions and their response was pretty much the same as you man! Definitely gonna try posting more often this year.

 

Just realised I was already following you on Artstation  lolooooo


Edited by Lyonax, 18 October 2017 - 06:43 PM.

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#12
Conpatshe

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I'd echo everything you've said here. By posting on these sites you are surrounding yourself with the best and that is how you get better. Not in isolation. Artstation has been a godsend for me and has got me alot of freelance work.


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#13
LittleClaude

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Also as well as your own post you should post your best work in the "What are you working on 2017" threads.

 

Example, students thread

http://polycount.com...oni-girl#latest

 

And he should post in the relevant "What are you working" thread

 

2D - What are you working on 2017

http://polycount.com...-on-2017#latest

 

Games Art - What are you working on 2017

http://polycount.com...-on-2017#latest

 

Animation - What are you working on 2017

http://polycount.com...ors-2017#latest


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#14
marks

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Artstation is pure luck mostly. It's posting at a time when the right person is browsing artwork. 

 

Right but when do YOU not browse artstation because you like looking at artwork? Do you think people who work in the industry are any different?



#15
ZombieDawgs

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Artstation is pure luck mostly.

 

*claxon buzzer* 

 

Not really. You can search for portfolios using location, skillsets, tools, specialty and so forth. If a director wants to hire somebody from Artstation there's a lot of tools they can use to find a good match. That's why it's essential you correctly tag & label the software you used on all your projects. They don't stumble across people; it's usually very calculated.







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