cialis soft 20mg

Jump to content

generic dapoxetine priligy
Welcome to 3DHIT, the forum for UHAnimation - Digital Animation 2D | 3D | VFX | Games Art at the University Of Hertfordshire.
If you are new to the forum please register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
avana dapoxetine

Series of Nuke Articles for Magazine

- - - - -

  • You cannot reply to this topic
11 replies to this topic

#1
josh

josh

    Josh

  • 672 posts
  • Gender:Male

  • Work Thread

  • Company: MPC

Hey everyone, I've been asked to write a series of articles for a big 3D magazine on nuke tips and techniques that would help further develop their readers skills.

 

I have some ideas of what I'm going to cover, however I thought it would make sense to ask on here if there are any industry standard tips or techniques that you are wanting to know? As a lot of you probably purchase or read the magazine already.I've got a 2 page spread every month so I can't do anything to massive (like my projections tutorial), but this should be enough to cover specific topics in detail.


Edited by josh, 24 February 2015 - 08:25 PM.

  • Adam Tennant likes this

#2
johnsonmax

johnsonmax

    2nd Year VFX

  • 149 posts
  • Gender:Male

  • Work Thread

Massive achievement man! Well done! 
The Remove (keep) would be great to know more about and I don't think any of us even knew about it before you mentioned it at your talk.



#3
Aldarion

Aldarion

    It's a me, Mario.

  • 4239 posts
  • Gender:Male
  • Location:London
  • Company: Lola

Some would probably benefit from small UI tips. ctrl click on lines to get dots, right click while holding an input to switch to next available input (like that pesky mask),

selecting multiple nodes and then making a backdrop node, ctrl+shift dragging nodes on top of other nodes to swap them out,ctrl shift x to take a node out of a stream,

etc etc.


  • Adam Tennant and snowed like this

#4
Ashley-Mohabir

Ashley-Mohabir

    Third Year

  • 419 posts
  • Gender:Male
  • Location:London

  • Work Thread

  • Company: The Brewery VFX

That's amazing Josh! I totally agree with Mario, I'm still learning hotkeys and little tricks that help shortcut a lot of work and just make you faster working in nuke. Would be great to have those things written down and shared? 



#5
Aldarion

Aldarion

    It's a me, Mario.

  • 4239 posts
  • Gender:Male
  • Location:London
  • Company: Lola

How techy can you go ? These sort of magazines usually only cover the basics, otherwise you could do all sorts of useful expressions and fast fourier transforms, colour maths for keying, projections on position passes, all the stuff we do on a pretty much everyday basis but strangely few people talk about online.



#6
Jordan93

Jordan93

    Member

  • 170 posts
  • Gender:Male

That's great news Josh. I'm still trying to understand shuffle, shuffle copy and their differences. I don't really know how much of an issue it is for other people though. 



#7
Aldarion

Aldarion

    It's a me, Mario.

  • 4239 posts
  • Gender:Male
  • Location:London
  • Company: Lola

I don't think I've used shufflecopy even once in my years of comping, reason being, Copy has a keyboard shortcut (K) and is otherwise pretty much the same in functionality.



#8
Jordan93

Jordan93

    Member

  • 170 posts
  • Gender:Male

That's interesting. In that case, I'll just substitute copy for shuffle copy too.



#9
josh

josh

    Josh

  • 672 posts
  • Gender:Male

  • Work Thread

  • Company: MPC

Thanks for all the suggestions so far!

That's interesting. In that case, I'll just substitute copy for shuffle copy too.

I think it's just down to what your used to as I personally mainly use shuffle copys as i like it as it's more visual.

 

How techy can you go ? These sort of magazines usually only cover the basics, otherwise you could do all sorts of useful expressions and fast fourier transforms, colour maths for keying, projections on position passes, all the stuff we do on a pretty much everyday basis but strangely few people talk about online.

The tutorials are aimed at an intermediate level of comper I was thinking me when I left uni standard. So I want to mainly go over useful tips and techniques I've found whilst in the industry that haven't been documented anywhere, so I can potentially go techy if I explain it well. Ideally I want to cover techniques that have a broad usage in terms of project that they're relevant to, so colour maths of keying might be good for that however I'm not sure on the projections on position passes and fast fourier transforms.

 

Massive achievement man! Well done! 
The Remove (keep) would be great to know more about and I don't think any of us even knew about it before you mentioned it at your talk.

Completley agree ! I'm planning on doing a whole month (maybe two) on on nuke eficiency as that's something that can be broadly applied which will mention the remove node and it's uses.


Edited by josh, 25 February 2015 - 06:38 PM.


#10
MarkW

MarkW

    Mark W

  • 1400 posts
  • Gender:Male
  • Location:Harpenden
  • Wii Number:na
  • Xbox 360 Gamer Tag:na
  • Company: UH

Hi Josh

 

Writting the difference in maths and with an example of the difference between "screen" and "add" (I think it's called add in Nuke, sorry, I have not got nuke to hand).

 

regards

 

Mark


Hi Josh

 

Writting the difference in maths and with an example of the difference between "screen" and "add" (I think it's called add in Nuke, sorry, I have not got nuke to hand).

 

regards

 

Mark



#11
josh

josh

    Josh

  • 672 posts
  • Gender:Male

  • Work Thread

  • Company: MPC

Hi Josh

 

Writting the difference in maths and with an example of the difference between "screen" and "add" (I think it's called add in Nuke, sorry, I have not got nuke to hand).

 

regards

 

Mark


Hi Josh

 

Writting the difference in maths and with an example of the difference between "screen" and "add" (I think it's called add in Nuke, sorry, I have not got nuke to hand).

 

regards

 

Mark

Good idea! That can easily be covered



#12
thorna100

thorna100

    Senior Member

  • 602 posts
  • Gender:Male

Sounds simple but I would love navigation in 3D and animating digital camera moves in Nuke to maybe be covered? Find it a bit of a bitch at the moment. Not really sure what to do.

 

Grading CG to match a plate could be usefull as well?







0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users

buy antibiotics online uk