hmm the wire is really messy at the moment , it is more than twice as epic paragon , which is of course unacceptable... haha,
this is the latest result i have
for now, I am more concern about efficient mesh isolation, still testing out how it will deform properly. but still giving nice silhouette ..
so far the fur give me nerve, I tried
in unreal engine the result is super mess especially when having planes flipped and crossed ,
transluent shader definitely not the solution, , ( sorting issue nightmare )
Epic paragon shader still give me bit hope, but that still on unreal 4.11 which is i dont have right now,
so there is workaround using two sided sign and temporal AA dither to acheive "transluent" look just like IN MARMOSET without having ^sorting issue
but i gradually manage to tackle the issue
and i still put my " bet money" on surface constraint rig
to get the layered cloth and fur deform correctly.
Edited by arifcreations, 11 December 2015 - 07:59 PM.