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Adam Tennant's 2nd Year Work Thread

- - - - - VFX 2nd Year

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#1
Adam Tennant

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So, a new thread for a new year.

A quick update on my head start on the self portrait brief. I have a feeling it's going to be a LOT of work.
I can see my goatee (and general preponderance of hair on my head) is going to cause me problems with this assignment. And no, I'm not going to shave it off...

Attached File  Progress1A.JPG   71.17KB   7 downloads

Attached File  Progress1B.JPG   45.36KB   11 downloads

#2
kaz

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your goatee is nothing compared to my mess of hair! although, you do have a fair bit as well XD enjoy...

#3
Moid

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Adam - brylcreem is your friend, just plaster it on and go for that 80s gigolo look :) Nice and flat, do all your hair with a texture :) Remember super bright streaks in the specular map for that shiny hair gel look!

Kaz - hair in a bun + hat :) Sorted!

#4
Adam Tennant

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Thanks Martin. I think. :p
I try not to remember much of the 80's, certainly not as far as hair goes anyway. That was definitely the decade of hair crimes. At least I never had a cheesy, porno moustache.

Ah well, at least I'll get practise with doing CG hair. Silver linings and all... (in regards to both clouds and my hair. :rolleyes: )

@Kaz: Yeah, I have more hair but yours is definitely more unruly.

Edited by Adam Tennant, 30 September 2012 - 10:30 PM.


#5
Adam Tennant

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OK, so I'm UVing Mr Rat for Mark's class and I have a problem:

I deleted half of him, cut his UVs up, unfolded all the shells, and placed them into two UV tiles. I then duplicated the rat half, scaled it -1 then moved that halve's UV shells up to two new UV tiles, flipped them and reversed the normals.
Now, the issue is that the UVs don't line up along the midway line between the two halves. Normally I'd stitch them together along the seam but in this case we were told to use multiple tiles so I can't because that would go across tile boundaries. So what can I do about the UV's not lining up? I suppose I could make the vertices in the shells along the edge conform to a line but they still wouldn't line up perfectly I don't think. Help?

Rattus rattus:
Attached File  Rat_UV.JPG   165.27KB   19 downloads

P.S. UVing is evil and not in a good way... :angry:

Edited by Adam Tennant, 04 October 2012 - 10:03 PM.


#6
Adam Tennant

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Ah, having just seen Gigi's thread with his Rat UV I can see how it's done now. So I DO stich it together but I'll have to rearrange the shells on the tiles.

#7
markw

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Well yes and no. You can stitch the two sides of the head together if you like but you don't have to. Technically you will use less memory at render time if you leave them unstitched. If you were in the Mari / Lighting class I was telling everyone why you use UV tiles. To Move the UV's into the next shell download the UH Maya menu (it's in the general resources forum area) and use UV nudge under UH>texturing. The UH menu should be on all the lab machines by next week.

Thanks

Mark

#8
Adam Tennant

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Updated self portrait with crappy, fast eye texture just as a place holder:

Attached File  Progress2.JPG   23.67KB   17 downloads

And a quick photoslap/partial paint over as concept for my matte painting:

Attached File  Concept.jpg   68KB   33 downloads

And the scene from the Book of Eli that i'll be doing for the lighting/comp/render project:

Attached File  BoE_Scene.jpg   92.59KB   25 downloads

#9
Moid

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Matte painting idea works fine, just make the brick wall have a more broken edge if that's war damage.

#10
Adam Tennant

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Thanks Martin. This is the photo those walls come from:

Attached File  Stalingrad City.jpg   77.31KB   1 downloads

I was thinking of making the walls more damaged though so I'll probably go half way between it being a hole or a doorway? as it is in the photo.
Also, can we put sound in the matte painting? I was thinking of making the move into the picture as if the scene is form the view of someone running out of the building and across the square while being shot at. (sounds of bullets etc).

Also, I'm thinking about doing it in 1940's film style washed out colour. Is that an option?

#11
SuperMario

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just zbrush ur face Adam :) much quicker

#12
Adam Tennant

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It is quicker but I hate ZBrush. :D
And you still have to create the topology afterwards which is time consuming anyway...

Edited by Adam Tennant, 08 October 2012 - 09:51 AM.


#13
Adam Tennant

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Update with a VERY fast paint job in Mudbox just as a quick test.
It's not really going to look much like me until I put loads of hair on it. :)
Still needs some fine tuning on the model, particularly around the eyebrows.

Attached File  Progress3.JPG   28.61KB   0 downloads Attached File  Ref.JPG   207.59KB   0 downloads
  • hagopovski likes this

#14
kaz

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i think your eyes need to be a bit more pointy at the ends and angle down a bit more at the coners.

#15
Iconic Drei

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Looks pretty decent, agree with kaz about the eyes. Perhaps need to be slightly deeper as well. Can we see a wireframe?





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