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Posted 14 February 2012 - 05:03 PM
For this we are putting together a short film about a young boy named Billy who takes up an extremely unconventional saturday job at a Chinese Mystery Shop. All Billy wants in life is 50" LED TV and the newest video games to feed that "addiction" of his, but he obviously doesn't read the small print in Mr Ming's contract as he is thrust into a whole new mysterious world.
Theres just some renders and a few paint-overs to get an idea of how its going to look in the end
I will be posting the alpha up in a few days when I'm completely happy with it, this should give you a better idea of the narrative
Posted 18 February 2012 - 09:24 PM
1st thing i noticed is the old chinese man. the shoes hes wearing are Japanese Geta's. unless he is Japanese, this is what he should wear:
they are sorta like chinese plimsolls.
secondly i think your lanterns are too big. make them smaller and to make the environment more interesting, maybe add some paintings or scrolls to the walls?
hope that helps
Posted 18 February 2012 - 11:32 PM
I like the paint overs, there's a good sense of colour direction in them, definitely use them to light from
Posted 21 February 2012 - 10:14 PM
but anyway here's the alpha, any thoughts welcome:
Posted 21 February 2012 - 11:18 PM
reminds me of the chinese shop from gremlins
sorry about the low res images, but you get the point and probably seen gremlins. if you havent, you probably havent lived
Posted 22 February 2012 - 01:51 AM
with a hint of Big Trouble in Little China
Posted 22 March 2012 - 12:35 AM
Posted 22 March 2012 - 02:07 PM
As always any crit and extra knowledge is appreciated
Edited by Stuey1989, 22 March 2012 - 02:29 PM.
Posted 22 March 2012 - 02:30 PM
Edited by Stuey1989, 22 March 2012 - 02:31 PM.
Posted 22 March 2012 - 03:21 PM
Posted 22 March 2012 - 05:47 PM
- kull222 likes this
Posted 28 March 2012 - 12:49 PM
Have attached smoke and fire effects to the rig,
Added shot scene with camera
Created some simple in shot test animation
Currently in progress:
Texturing the monster geometry,
Tweaking fire effect,
Re-Animating the rig
Posted 28 March 2012 - 11:49 PM
Posted 16 April 2012 - 02:53 PM
The video below is more progression into monster appear:
Have managed to freeze the moving procedural texture problem that Martin foresaw so its now mapped static to the rig,
Have remastered the fire to add more fine control of its ferocity and streamlined its render time,
Texture has been applied to eyes,
Rendering has been split out into passes to allow for compositing for different looks.
Fix composite to incorporate the mesh into particles rather than sitting on top,
Re-animate rig to fit to final shots (appear, lunge, disappear)
Create a disappear effect for final shot
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