cialis soft 20mg

Jump to content

generic dapoxetine priligy
Welcome to 3DHIT, the forum for UHAnimation - Digital Animation 2D | 3D | VFX | Games Art at the University Of Hertfordshire.
If you are new to the forum please register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
avana dapoxetine

Tutorials, Break Downs, Tools, Making off, Mentor's,

- - - - -

  • You cannot reply to this topic
70 replies to this topic

#61
zak_boxall

zak_boxall

    Modelling and texturing TD

  • 645 posts
  • Gender:Male

  • Work Thread

  • Company: Industrial Light & Magic | London

 

One thing I've been hearing everywhere from hard surface artists is they really don't mind N-gons if the meshes's are non deformable, they are generally re-topo'd at a later point. Watching Tor frick, James Taylor, David Lesperance and more they all mention that if working with non deformable geometry, you generally just control the form with the basic premise being if it looks good then it's ok. As it takes a lot of time to work with hard surface objects and maintaining loops effectively you spend more time thinking than doing. 

 

Characters on the other hand, require you to stay away from N-gons exclusively.

Yes, true - although some packages will flat out refuse a mesh if it isn't quadded. General rule of thumb and a good habit, especially getting hired into a junior position - if it isn't quads you haven't done it right. 



#62
Mossbros

Mossbros

    What does Marcellus Wallace look like?

  • 679 posts
  • Gender:Male
  • Location:Wales

  • Work Thread

Yes, true - although some packages will flat out refuse a mesh if it isn't quadded. General rule of thumb and a good habit, especially getting hired into a junior position - if it isn't quads you haven't done it right. 

 

Yea I wouldn't leave it unquaded as a final piece or anything, but in terms of game art as everything is baked down to a model that needs retopologising most of the time it isn't as much as a necessity as it is within film during the creation stages.
I wouldn't argue this a a valid method though as I know without a doubt that some studios use the planning meshes within engine, and Ngons in some engines basically die from it.

 

And, in all honesty working with N-gons makes me feel sick lol. 


Edited by Mossbros, 13 July 2015 - 09:29 PM.

  • zak_boxall likes this

#63
LittleClaude

LittleClaude

    Uber Poster

  • 8043 posts
  • Gender:Male
  • Xbox 360 Gamer Tag:LittleClaude

Headspace: Naughty Dog Pt. 1 — Game Character Creation

 

Pt. 2

 

Pt. 3

https://www.youtube.com/watch?v=VYueRQea74c


Edited by LittleClaude, 16 September 2015 - 02:54 PM.

  • chrispereira and Charlotte L like this

#64
LittleClaude

LittleClaude

    Uber Poster

  • 8043 posts
  • Gender:Male
  • Xbox 360 Gamer Tag:LittleClaude

The Making of UNCHARTED 4: A Thief's End -- Growing Up With Drake | PS4

 

More videos here - https://www.youtube.com/channel/UC-2Y8dQb0S6DtpxNgAKoJKA 


Edited by LittleClaude, 16 March 2016 - 10:44 PM.

  • Charlotte L likes this

#65
LittleClaude

LittleClaude

    Uber Poster

  • 8043 posts
  • Gender:Male
  • Xbox 360 Gamer Tag:LittleClaude

RYAN HAWKINS ON ART IN GAMES

http://80.lv/article...n-art-in-games/

 

ryan-hawkins-126-max.jpg

 

ryan-hawkins-winterimage1.jpg

 

ryan-hawkins-2399012-tctd-screen-bridge.


Edited by LittleClaude, 27 April 2016 - 05:33 PM.

  • pixel likes this

#66
LittleClaude

LittleClaude

    Uber Poster

  • 8043 posts
  • Gender:Male
  • Xbox 360 Gamer Tag:LittleClaude
How to land a job at Ubisoft and stand out from the pack

 

http://www.therookie...n=SocialWarfare



#67
LittleClaude

LittleClaude

    Uber Poster

  • 8043 posts
  • Gender:Male
  • Xbox 360 Gamer Tag:LittleClaude

Simple but yet so good!

https://www.artstati...m/artwork/4R2nn

 

alexander-ferm-forslund-highres-one-ul.j

 

alexander-ferm-forslund-assets.jpg?14660


  • rjeeez, HarveyCastle and nerdsharpie like this

#68
LittleClaude

LittleClaude

    Uber Poster

  • 8043 posts
  • Gender:Male
  • Xbox 360 Gamer Tag:LittleClaude

http://www.creativeb...-steps-51620492

 

3883f3250b5f2e063733a33366b069e2.jpg


  • nerdsharpie likes this

#69
LittleClaude

LittleClaude

    Uber Poster

  • 8043 posts
  • Gender:Male
  • Xbox 360 Gamer Tag:LittleClaude

This thread - http://polycount.com/discussion/178692/a-story-of-how-i-became-a-3d-artist 

 

HELPFUL RESOURCES

Online Tutorials/Workshops

 

 

 

Others

 

 

TIPS TO GET YOUR ARTWORK NOTICED

 

You want to succeed in this industry? First thing to learn: SELL YOURSELF. Many artists are so afraid of putting their art online. You are so wrong if you think only good artists can share their work. No matter is is good or bad, WIP (Work In Progress) or finished. Just share it with the community. Tell people what you are working on, share your progress with them, and ask for critique and criticism if needed. Knowing that someone is waiting to see your results can help maintain your motivation. Just make sure you do not put everything in your portfolio, but only your best work.

  • Artstation is the best platform for artists to showcase their work and engage with the community.
  • 3DTotal It is very valuable if you can get your work on 3DTotal because they only pick the best work to add to their galleries. 
  • Facebook: Follow your favorite artists, share your work on your page and art groups such as
  • Ten Thousand Hours: This is the best facebook group for 3D artists at the moment. It's very active, and you could find all the top artists here.
  • Pixologic Zbrush: A group to post your Zbrush stuff
  • Level Up!: Mostly for 2D artists
  • Twitter same idea as Facebook
  • Pinterest is like "Google" for artists. It is one of my favorite place for collecting references.
  • Linkedin is a platform for professionals, and recruiters use Linkedin a lot. It is a good idea to post your work here.
  • Zerply is like a Linkedin for artists. I actually like it more than Linkedin because it allows us to display our work in a more creative way.
  • DeviantArt is probably the oldest and largest online art gallery and community, but not the best. There are some really good artists and resources on there but the community is not really professional because it has lots of different kind of people on it. 
  • Polycount is the best forums for game artists. The community is super nice and helpful. You could find a lot of helpful resources on their wiki page. 
  • Zbrushcentral is a really good place for Zbrush users. However, I really dislike their forums because it is too difficult to use. I don't often post my stuff there.
  • CGSociety  seems more about VFX and Pre-rendering. I don't use it too much.
  • CG Plus is an alternative for Artstation.
  • 3DArtist posting your work here to have a chance to get your work featured on 3D Artist Magazine.
  • Behance mostly for Graphic Design and Illustration, I don't use it but I heard it's okay.
  • Sketchfab the best place and the only place to share and embed interactive 3D files.

Edited by LittleClaude, 17 October 2016 - 10:04 AM.

  • Wrigglybear likes this

#70
LittleClaude

LittleClaude

    Uber Poster

  • 8043 posts
  • Gender:Male
  • Xbox 360 Gamer Tag:LittleClaude

For any artists looking to get into real time VFX - https://realtimevfx.com/



#71
LittleClaude

LittleClaude

    Uber Poster

  • 8043 posts
  • Gender:Male
  • Xbox 360 Gamer Tag:LittleClaude

Getting-into-the-game-industry

http://polycount.com...-different-kind

 

 

 

https://www.youtube.com/watch?v=bgwG-VBKStU







1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

buy antibiotics online uk