Check out this artist
Edited by LittleClaude, 09 August 2014 - 05:39 PM.
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Great break down for real time Character Artists - http://www.zbrushcen...dded-Pg2)/page2
t_butcher_03.jpg 82.84KB 0 downloads
And a great break down for real time Enviornment Artists - http://www.polycount...ad.php?t=144838
Untitled-1.jpg 127.54KB 0 downloads
Edited by LittleClaude, 22 December 2014 - 01:02 AM.
These guys build up a load of tools and keep them for baking down, "there is no point building a nut and bolt time and time again."
Edited by LittleClaude, 23 December 2014 - 03:02 AM.
Exceptional storytelling. I was really interested in the style of the shaders, looks hand drawn. Does anyone how that's made?
This was a quick project I completed in a few days during some downtime at TT Games. The project's aim was to make use of Marmoset 2 and it's support for physically based rendering/shading as well as to demonstrate a high to low poly modelling/texturing workflow to help further educate other members of the art team.
2048 extinguisher and 1024 label textures (albedo, normal, gloss, specular)
Edited by LittleClaude, 01 July 2015 - 12:05 PM.
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