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Emily's First Year Thread

- - - - - Games Art 1st Year

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30 replies to this topic

#16
Emerri

Emerri

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Finished the work for my portfolio pages on Cadiz, also got the line art sorted out.

 

Spoiler



#17
Heartless Blaze

Heartless Blaze

    Dressed to Repress

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It's looking really good, and the lineart looks extremely neat, great job! I'm excited to see it painted! :)
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#18
Emerri

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It's looking really good, and the lineart looks extremely neat, great job! I'm excited to see it painted! :)

 

Thank you so much!

 

I got around to sorting out the basic colour scheme, did some photo montages for photography and thought I should upload some of the drawings I have created for the character design.

 

Spoiler



#19
Emerri

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Some progress :) I've been working on some of the portfolio pages for Malmö as well as the composition and light and shadows for Art Skills and traditional art for the character.

 

Spoiler

 

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#20
Emerri

Emerri

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Finished off the rest of my portfolio as well as my city street of Cadiz, any feedback would be appreciated!

 

eSP42HG.jpg

 

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#21
Emerri

Emerri

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Malmö is finished, any critique would be great!

 

N91dUwQ.jpg



#22
DigitalSalmon

DigitalSalmon

    Alumni | Rewind

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Try to push your windows in if you find the time- Flush windows always look a bit CG, and you rarely find windows that don't have window frames jutting out, or glass panels slightly inset.

Lighting is nice - watch you texturing though, it doesn't appear to have been warped into perspective, which is giving a South Park cardboard cutout feel.

 

Good luck,


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#23
Emerri

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Try to push your windows in if you find the time- Flush windows always look a bit CG, and you rarely find windows that don't have window frames jutting out, or glass panels slightly inset.

Lighting is nice - watch you texturing though, it doesn't appear to have been warped into perspective, which is giving a South Park cardboard cutout feel.

 

Good luck,

 

Thank you so much for your feedback! I've altered the windows and the texture, hopefully it looks a bit better now.

 

2HuJiaA.jpg


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#24
Emerri

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Slightly slow to give some update but I've been working on my models for the tron bike, table, and shark. Also produced quite a bit of work for the artskills project.

 

Spoiler

 

Spoiler


  • elysper likes this

#25
Christian Fryer

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    Chris Fryer - VFX

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The clipping on the planks between the legs isn't ideal. Try to create holes for the legs to go through.


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#26
Samuel_lee

Samuel_lee

    3D ARTIST

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Hey! You have a fair amount of typology issues across your models. For example, the quads in the middle of your Tron bike are rather stretched, add a few edgeloops to even this out, try to aim for the same even spread you have around the wheels, because that's looking nice and clean! But i know you have yet to finnish the modeling so that's quite alright. 

 

The fins on your shark are looking quite square around the edges, especially the caudal fin. You also have a build up of edgeloops either side pectoral fins, you can just delete out some in this area quite easy. You will also need to redraw some of the quads where the eyeball sits in the skull, at the moment it has no socket to sit in. What i would recommend you to do is to, low res the model, take it into zbrush, smooth out the edges of the fins and such, make it a bit more organic. You can sculpt in your eye socket here too. then take the new model into Maya and quad draw it. 

 

To second what Chris said you do need to add holes for the support beams of the table to sit it. having intersection geo isn't really ideal. Same with the draw like parts of the model. Try to think how it would be made in real life and copy that. another issue would be the multiple sided poly faces at the top of the table in the corners, try and make these into quads. Then you can go over and even out your quads to they are of equal size all over.

 

Looking good so far though, goodluck!


Edited by Samuel_lee, 29 November 2016 - 11:10 PM.

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#27
Emerri

Emerri

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The clipping on the planks between the legs isn't ideal. Try to create holes for the legs to go through.

 

Thank you for the tip! I'll make sure to get that sorted out.

 

 

Hey! You have a fair amount of typology issues across your models. For example, the quads in the middle of your Tron bike are rather stretched, add a few edgeloops to even this out, try to aim for the same even spread you have around the wheels, because that's looking nice and clean! But i know you have yet to finnish the modeling so that's quite alright. 

 

The fins on your shark are looking quite square around the edges, especially the caudal fin. You also have a build up of edgeloops either side pectoral fins, you can just delete out some in this area quite easy. You will also need to redraw some of the quads where the eyeball sits in the skull, at the moment it has no socket to sit in. What i would recommend you to do is to, low res the model, take it into zbrush, smooth out the edges of the fins and such, make it a bit more organic. You can sculpt in your eye socket here too. then take the new model into Maya and quad draw it. 

 

To second what Chris said you do need to add holes for the support beams of the table to sit it. having intersection geo isn't really ideal. Same with the draw like parts of the model. Try to think how it would be made in real life and copy that. another issue would be the multiple sided poly faces at the top of the table in the corners, try and make these into quads. Then you can go over and even out your quads to they are of equal size all over.

 

Looking good so far though, goodluck!

 

I appreciate you taking the time to give a detailed explanation of everything which needed sorting within the models. I'll fix these all and sort out the topology, thank you for all your help.



#28
Emerri

Emerri

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Firstly I'd like to thank you both Chris and Samuel for your advice on my models, it has helped me out a lot! I have updated them quite a lot since last time although they're far from conclusion. I found with my table there were too many notable issues with it so decided to recreate it.

 

UYHt6Jv.jpg

 

sJNTkWi.jpg

 

uOIclzb.jpg

 

t16uYBU.jpg

 

I also finished my maquette for the exquisite character project.

 

a2LtGC9.jpg

 

And the poster for Animated Thinking.

 

6ctBs7o.jpg

 

Any feedback would be greatly appreciated!


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#29
Jason_Costa

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Did you do the poster by yourself? That's pretty darn impressive. Make sure you have a bibliography using Harvard referencing. If stuck there are some resources on the online library I believe. I notice a lot of your references are films and animations. You may want to quote or paraphrase some of the ideas the theorists have researched. Of course reference in the text so it does't look like plagiarism. Well done! Great presentation.



#30
Emerri

Emerri

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Did you do the poster by yourself? That's pretty darn impressive. Make sure you have a bibliography using Harvard referencing. If stuck there are some resources on the online library I believe. I notice a lot of your references are films and animations. You may want to quote or paraphrase some of the ideas the theorists have researched. Of course reference in the text so it does't look like plagiarism. Well done! Great presentation.

 

I did create the overall design, however when it came to some of the image layouts and information I had help from one of my team members. I made sure to use Harvard referencing but thank you! Unfortunately I had handed in the work before I could make any alterations but I'll definitely take your advice for further projects so thank you.

 

I've made quite a few adjustments to my models since previously, any feedback would be appreciated.

 

sdJvKop.jpg

 

Z3T4LhI.jpg

 

zimQxT6.jpg

 

OtTSeba.jpg


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