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Stephen Moroz - First Year Thread

VFXFirst Year

286 replies to this topic

#271
Stephen Moroz

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Here's the full turnaround! Unfortunately I'll have to speed it up a bit for the showreel in order to fit to the time limit, so I thought I'd upload the slower one separately.

 

password: car


Edited by Stephen Moroz, 03 May 2017 - 10:44 AM.

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#272
Stephen Moroz

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Another shot of the car, this time the engine:

 

jdHzKKU.jpg



#273
rjeeez

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Impressive work and clean model, well done :) morrreeee reeendeerrrrsss plesss.


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#274
Stephen Moroz

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Impressive work and clean model, well done :) morrreeee reeendeerrrrsss plesss.

 

Thanks! Here's another one:

 

nZ12ee8.jpg


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#275
Matias

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Awesome work Stephen! Your car is looking really good. You might want to add a bit of dirt to the plate because it looks too clean compared to the rest of the car. How did you do the depth of field effect? In arnold or in nuke? Because I can't seem to get it to work properly! Great stuff


Edited by Matias, 04 May 2017 - 03:45 PM.


#276
Stephen Moroz

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Awesome work Stephen! Your car is looking really good. You might want to add a bit of dirt to the plate because it´s looks too clean compared to the rest of the car. How did you do the depth of field effect? In arnold or in nuke? Because I can't seem to get it to work properly! Great stuff

 

Cheers! Yeah, there's a few areas that need more dirt so I'll probably go back and adjust them if I get time. For the depth of field, I actually just used after effects. I would have used nuke but the render was higher res than 1920x1080 and I was too lazy to go to the LRC so I just threw it into after effects to add the DOF and then exported it back into photoshop. I used the Z pass in the builtin AOVs to get the actual depth data though, and then used the camera lens blur in AE.


Edited by Stephen Moroz, 04 May 2017 - 03:42 PM.

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#277
Matias

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Cheers! Yeah, there's a few areas that need more dirt so I'll probably go back and adjust them if I get time. For the depth of field, I actually just used after effects. I would have used nuke but the render was higher res than 1920x1080 and I was too lazy to go to the LRC so I just threw it into after effects to add the DOF and then exported it back into photoshop. I used the Z pass in the builtin AOVs to get the actual depth data though, and then used the camera lens blur in AE.

Oh I've never used AE, I might check it out



#278
Stephen Moroz

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Here's my finished showreel. Let me know your thoughts and I can make any adjustments!


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#279
Stephen Moroz

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Did a bit more work on some animations. Any critique or advice would be really useful!

password: horsewalk

 

password: sneak


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#280
JansenM

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Really liking the fluidity of the horse animation! The main thing that sticks out to me is that there's no anticipation when it goes on its hind legs. I think you could do with a bit of a pause before it happens, and have the body 'rev up' downwards, otherwise it looks like there's some gravity defying going on. When it lands, do the opposite by adding some follow through too as the legs would just snap if they stayed straight after having so much weight thrust onto them.

As for the sneak, he's perhaps snapping a tad too much to each pose. Also, I wasn't in the lecture so I'm not sure if the poses themselves are what was taught, but the arms definitely feel too wide to me - less cautious and more balancing, or even dancing. The head moving consistently with each step might look a tad too robotic, I get what you were doing but I feel the head turning could perhaps work independently from the steps, as we consciously decide to turn our heads but walking is much more innate. And watch for that knee pop on the last step!

Some very nice movement going on, though! I'm looking forward to your reel.


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#281
Stephen Moroz

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Really liking the fluidity of the horse animation! The main thing that sticks out to me is that there's no anticipation when it goes on its hind legs. I think you could do with a bit of a pause before it happens, and have the body 'rev up' downwards, otherwise it looks like there's some gravity defying going on. When it lands, do the opposite by adding some follow through too as the legs would just snap if they stayed straight after having so much weight thrust onto them.

As for the sneak, he's perhaps snapping a tad too much to each pose. Also, I wasn't in the lecture so I'm not sure if the poses themselves are what was taught, but the arms definitely feel too wide to me - less cautious and more balancing, or even dancing. The head moving consistently with each step might look a tad too robotic, I get what you were doing but I feel the head turning could perhaps work independently from the steps, as we consciously decide to turn our heads but walking is much more innate. And watch for that knee pop on the last step!

Some very nice movement going on, though! I'm looking forward to your reel.

 

A proper in-depth crit there, thanks! I'll take a look through all these things and see if I can fix or improve them. Cheers :)



#282
Stephen Moroz

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Forgot to post this at the time, but this was my animation showreel submission!


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#283
HarrySmith64

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Daaaam son! Without a doubt the best first year animation reel I've seen so far! Lots of potential here :) 

Work your way through this list over the summer: http://www.animatori...ises-to-master/

and give the balls some extra love. If your horse had the same feeling of weight has your ball does it'd be a million times better.

At the moment your bouncy ball shows you understand timing and spacing and how to give an object weight, all you need to do now is apply those exact same principles to more complex creatures like the horse.

 

Also thank christ someone finally animated the heavy shooting properly! :')


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#284
joe lynch

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Really impressive work from you recently man. With animation on top thats quite the skillet you have going. Out of curiosity what area are you leaning towards? Keep it up. :)


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#285
Stephen Moroz

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Daaaam son! Without a doubt the best first year animation reel I've seen so far! Lots of potential here :)

Work your way through this list over the summer: http://www.animatori...ises-to-master/

and give the balls some extra love. If your horse had the same feeling of weight has your ball does it'd be a million times better.

At the moment your bouncy ball shows you understand timing and spacing and how to give an object weight, all you need to do now is apply those exact same principles to more complex creatures like the horse.

 

Also thank christ someone finally animated the heavy shooting properly! :')

 

Thanks Harry! Unfortunately I was up against time pressures for the horse, so I knew that something was off but i didn't have time to try and work it out. Perhaps it wasn't best to put it at the start of the reel! haha

I'll definitely give some of those exercises a try over summer. Even though animation isn't my main interest, some of them do sound pretty fun and it'd always be a good skill to improve.

Cheers for the critique and advice, it's always super useful!

 

 

Really impressive work from you recently man. With animation on top thats quite the skillet you have going. Out of curiosity what area are you leaning towards? Keep it up. :)

 

Cheers Joe, likewise!

At the moment I'm leaning towards asset making, particularly on the modeling side, but I'm also learning Houdini to see if I enjoy doing sims and crazy procedural stuff cause I find that really interesting. Houdini seems to be a pretty steep learning curve though, so it may take some time!


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