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Georgia Jeffries - Level 5 Thread


68 replies to this topic

#61
GeorgiaJeffries

GeorgiaJeffries

    Third Year Games Art

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Got the hair on now and improved the skin for UE4 a little. :)

 

UE4Head.jpg



#62
GeorgiaJeffries

GeorgiaJeffries

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I decided to add a body to the head. Keeping them separate in case I want to switch heads out.

 

3Q.jpg

 

Front.jpg

 

Side.jpg

 

Back.jpg

 

If anyone has any idea on changes I might need to make, let me know. Hopefully my anatomy work is starting to improve. :)



#63
GeorgiaJeffries

GeorgiaJeffries

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FINALLY checked out Marvelous Designer and dressed my lady like a peasant. :p

 

MDFront.jpg

 

MDBack.jpg

 

I'm a complete MD noob, so there may be things here I have done totally wrong. I'm hoping to take this into Zbrush tomorrow and fix it up a bit and add detail such as ties on the shirt and bodice.


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#64
Oliver Hopley

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Nice! I'm yet to make anything with MD but I reckon you've got a good start there!
Interesting and something maybe to consider for a future piece is how the boobs would be pushed together by the clothing if the character was wearing a bra or some sort of support. I don't know if you could simulate the effect in MD or you'd have to model with that in mind? 



#65
GeorgiaJeffries

GeorgiaJeffries

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Thanks! I probably should have modeled them a bit more pushed up. I guess I assumed a medieval peasant wouldnt have bothered with any support like that. Thanks for pointing it out, I'll go and research and see what I can find on it. Sadly MD doesn't allow you to change the body. (As far as I know.)
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#66
GeorgiaJeffries

GeorgiaJeffries

    Third Year Games Art

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I decided not to change the body itself but made some changes to the shirt and make the small front cloth look a little more "aesthetically pleasing". I also got some extra little details done in Zbrush.

 

Turnaround.jpg


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#67
aleksjank

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I decided not to change the body itself but made some changes to the shirt and make the small front cloth look a little more "aesthetically pleasing". I also got some extra little details done in Zbrush.

 

attachicon.gifTurnaround.jpg

heya! She looks good so far, I'm glad you didn't push her boobies! Pretty sure that the earliest thing that gave the effect of a push up bra would be corsets and these were popular among rich and aristocracy.

 

I'm not too sure about the skirt though...

U99k5XY.png

 

The lowest point of the first layer of the hanging rug should be somewhere around the red line. Doesn't have to be dead in the centre, but somewhere near at least. Right now it makes an impression like it's defying gravity or being pulled by some invisible string. It could work though if she had a carrot or something of similar shape in there, then the weight of the object could indeed shape the cloth like that!

 

I'm not too sure about the harsh line that I have highlighted with green. It looks a bit like it's ironed. Maybe try smoothing it a bit or adding more wrinkles? That might give it a bit more natural look.

 

I would look into what fabrics they were wearing at targeted time period. I'm pretty sure that peasants were dressing mostly in linnen or something of that sort and in that case, it doesnt wrinkle as much as it does on your lady's boob area - wrinkles that harsh occur mostly in fabrics with elastin.

 

You're doing great job with MD and all, keep it up! ^^ x


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#68
GeorgiaJeffries

GeorgiaJeffries

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Thanks Aleks, I'll try and mess around with them in MD. I was trying to make sure they have some interesting folds and creases in but I can see what you mean by it being odd looking. I think making the shirt a little stiffer should fix the creases there fairly easily. :)



#69
GeorgiaJeffries

GeorgiaJeffries

    Third Year Games Art

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Just realised I never posted the final peasant all together.

 

Here are the clothing textures I did in Painter.

 

TexturesPeasantFemale.jpg

 

And all together in Toolbag...

 

screenshot003.png

 

screenshot001.png

 

And in UE4...

 

FullFemalePeasant.jpg






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