cialis soft 20mg

Jump to content

generic dapoxetine priligy
Welcome to 3DHIT, the forum for UHAnimation - Digital Animation 2D | 3D | VFX | Games Art at the University Of Hertfordshire.
If you are new to the forum please register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
avana dapoxetine

Jak Kemp - Games Art Level 5

- - - - -

  • You cannot reply to this topic
6 replies to this topic

#1
Mr.Jak

Mr.Jak

    Earning our trust...

  • 7 posts

Hi everyone!
I've made a new account because I couldn't log into my old one and with that I've decided to create a new thread ready for a new year.
I'll kick this thread off showing what I've done over the holidays.

Long story short I thought it'd be a cool idea to make a start on a game that I could create in spare time, whenever that may be, and eventually share it for free once it's ready. Have no idea whether this will be 100% finished in the end because obviously university work takes priority so this will probably not be touched for a while but hey, it's good practice and fun to do.

The game is called 'BREAK' and rather than wasting your time and boring you by explaining the full story, I'll sum it up very simply:
'An office worker goes on a journey revealing twisted secrets that not only affect himself, but the rest of his colleagues too.'

 

Here's some of the arty stuff I've been working on related to the project:
d76a635e76d2b37af6e820073b36eba3.png
6913af9275750dd6979c45be4c05ec53.png
266cb380773d1ef1409d29135480fcbb.jpg

20eb4785240553d2ed24db94f5e553b7.jpg

2e13f507b1cb750db9f32c20a1b4b304.png

Then I decided to practice my sculpting skills and sculpt my chosen protagonist concept:

https://skfb.ly/6twAz

And then decided to texture, rig and animate my character ready for Unreal Engine 4, it sits at around 12k tris / 6k polys:

https://skfb.ly/6tMLK

 

If for some reason, sketchfab doesn't work on your device, here are screenshots:
SCULPT:
df748205b05a65da0a653ccf1ad3f6dc.jpg

b673708c472532ece13127351686fc29.jpg

LOW POLY MODEL/RIG/ANIMATION:

024f7f1c09df438664831cb4ff031ca6.jpg

5087c917384e96ec76e8ec146730d623.jpg

Sorry for the long post guys! Crit is more than welcome as always, will continue to post my second year work on here too!



 


Edited by Mr.Jak, 19 September 2017 - 08:32 PM.

  • RoseEleanor, Doxturtle, georgia.grace and 2 others like this

#2
Mr.Jak

Mr.Jak

    Earning our trust...

  • 7 posts

So I've made a start on my hard surface brief this year.
I've decided to go with Adelaide's House from the cartoon short series, Over the Garden Wall.
I've set up a basic block out with very simple lighting and added a couple of textured assets into the scene using the correct scale from the blockout.

I've included shots from both my unreal scene and the cartoon below. The scales of the interior and exterior are way off in the cartoon as they had that freedom but as I want to recreate the whole building in 3D, it was difficult to get the scales correct on the outside, I hope I found a sweet spot.


f84a19ca0e41a926554aa2db43f1bf3e.jpg
d254cc8947439cc73dd71d180974f339.jpg
05e11306cdaae299d30e7415e0d95440.jpg
bb0a8c50660120ed839802e08f0b48f3.jpg
aebcec89147fe67ba864bd192812c2b6.jpg
10454f78fff8d919b267d8970b51b516.jpg
3b4a1a57669311ad3118061c3fd3ee21.jpg
e54861b3e77277517271c0589e3b449d.jpg


Both of the assets were sculpted in zbrush from a base mesh to gather some (hopefully) decent normals and then textured in substance.


9db5341d9b330153cf7959663d8b9af9.png
04c93e1d27b558834873311af7d9f556.png
7fd0724d5a172f27cdf56483522bfbc4.png
46c4c73c172efaeb06a9c626713d99a2.png
f5b006c63cd9a80feaf34ed1d5c335c5.png
f8bb6b033d7a5595721c5b4452d2d1e3.png

Sorry for yet another long post guys! Any crit at all is welcome! Hope you like what you see so far :)


  • ZombieDawgs, IndiaCrooke, Jason_Costa and 2 others like this

#3
Mr.Jak

Mr.Jak

    Earning our trust...

  • 7 posts

Help!
So I've ran into a strange problem, the screenshots I've just shown are from the editor itself without being simulated, I am happy with the temporary lighting in those screenshots. The problem is, however, when I simulate the level in any way, all pointlights seem to instantly pop and get a little brighter and affect the meshes in a very odd way, looking quite terrible!

Any idea what this could be? Help is much appreciated!
( Top version of each image is Without Simulation - The better version! )

c5ab3233190fa5236b4df7b3870e3df7.jpg
30e31403b6001341fa0abbcd913b5359.jpg



088ae4e446c86892308f2dd4b18ab9fd.jpg
4eddb458df2fd9b1659193b665428019.jpg

EDIT: I replaced my lights and all seems well, no idea what the problem was, if you happen to know the cause please give me a heads up!
 


Edited by Mr.Jak, 12 October 2017 - 12:54 AM.


#4
ZombieDawgs

ZombieDawgs

    The Lancelot of the Revolutionary Set.

  • 1295 posts
  • Gender:Male

  • Work Thread

Check your exposure in the postprocess volume.
  • Mr.Jak likes this

#5
Mr.Jak

Mr.Jak

    Earning our trust...

  • 7 posts

Check your exposure in the postprocess volume.

Thanks for the help man! I've already checked that! I think it has something to do with the meshes/lights being static. Still looking into it to figure out the roots of the problem for sure as the glass reflection disappears completely too, even though the lighting seems exactly the same now.

Again, thanks for your help! :)


Edited by Mr.Jak, 12 October 2017 - 03:45 PM.


#6
Mr.Jak

Mr.Jak

    Earning our trust...

  • 7 posts

Another day/night, another asset!

As I'm trying to make this thread as light on the reading possible, I'll just go ahead and note the small changes.
I've added in the doorframe after sculpting in the details and texturing in Substance and also tweaked the lighting a tiny bit to look a little more similar to my references.

Hope you guys like what you see! As always, all feedback is welcome!
369f02b83827016bfab5b2fe051b42e6.png
cc6b4b6d8528dc706d6fd997c44af00b.png
3e0066483246884b484c0d03a959fc9f.jpg
f1ca12967c42f66365d216c5f1fce407.jpg


  • Doxturtle and marth_ like this

#7
Mr.Jak

Mr.Jak

    Earning our trust...

  • 7 posts

Hey again!
Focussed a little on the exterior blockout and lighting for the past couple days. I managed to change the shape of the mound to further suit the sweet spot without making the exterior actually a dome-like shape as well as adding some exponential height fog, changing the lighting, post processing and adding in the front wall.

 

I'm expecting the lighting and post processing to change more as more assets get added in. Hope you guys are liking the progress! Feel free to drop me some criticism on anything!

Before:

67e010a1ef95c8107bed98db28e09698.jpg


After:

83e3fa85af8a800c3210b57b4cea30d0.jpg


Reference:

1234ac6d277114ff40276ba1726ee604.jpg

 


  • Doxturtle likes this





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

buy antibiotics online uk