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Joe Lynchs' Thread -

* * * * * 1 votes First year 3d Joe

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167 replies to this topic

#61
RobeOmega

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Your podracer looks great! I would increase the texture resolution as it is looking quite low at the minute and is especially apparent on the wear on the yellow paint.


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#62
joe lynch

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Your podracer looks great! I would increase the texture resolution as it is looking quite low at the minute and is especially apparent on the wear on the yellow paint.

 

Hmm must be something weird happening there. The resolution Is way higher than it looks. Thanks for pointing it out! :D



#63
Chlowaii

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Grats, Joe! Proud of yoooou!


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#64
tweedie

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Awesome stuff man, really well deserved front :)  You're aware of the resolution, so only crit is I'm not sure about the concentric oil stains on the turbine blades. They look a little harsh and I think you'd be more likely to see oil streams running along the length of each blade, rather than perpendicular to them, as liquid would be pushed out towards the edges when its spinning, much like a centrifuge </nerd>. I think you'd get some scratches running in the same orientation as you currently have though, near the outer rim of the turbine, where some abrasions might occur. I don't like making comments without backing them up with some reference, but I struggled to find any turbines that weren't either brand new or totally rusted over and decrepit lol, so ignore me if you have ref. Also if you're planning on having it spin in a render, what you have at the mo is gonna look fine. Really really like those brackets holding the fins at the front though. Again, great stuff, can't wait to see more! :D 


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#65
joe lynch

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Grats, Joe! Proud of yoooou!

 

Thanks Chloe! :D

 

Awesome stuff man, really well deserved front :)  You're aware of the resolution, so only crit is I'm not sure about the concentric oil stains on the turbine blades. They look a little harsh and I think you'd be more likely to see oil streams running along the length of each blade, rather than perpendicular to them, as liquid would be pushed out towards the edges when its spinning, much like a centrifuge </nerd>. I think you'd get some scratches running in the same orientation as you currently have though, near the outer rim of the turbine, where some abrasions might occur. I don't like making comments without backing them up with some reference, but I struggled to find any turbines that weren't either brand new or totally rusted over and decrepit lol, so ignore me if you have ref. Also if you're planning on having it spin in a render, what you have at the mo is gonna look fine. Really really like those brackets holding the fins at the front though. Again, great stuff, can't wait to see more! :D

 

Thanks a lot man! :D Ah awesome. That makes a lot more sense than what I have now. I'll see how it looks. Not sure if ill have it spinning yet. Temped to do a parked shot. Maybe being refueled or in some kind of garage. Thanks for the crit. :)


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#66
Webster

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Really awesome work! Congrats!


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#67
Oliver Hopley

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Congrats on the frontage Joe! With your pod racer you might want to add a bit more colour variation to the weathering. Some very extreme examples but just to send you along that line of thought :D https://uk.pinterest...rtyash777/rust/


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#68
joe lynch

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Really awesome work! Congrats!

 

Thanks a lot man! :)

 

Congrats on the frontage Joe! With your pod racer you might want to add a bit more colour variation to the weathering. Some very extreme examples but just to send you along that line of thought :D https://uk.pinterest...rtyash777/rust/

 

Thank you Man! Yeah thats a good spot. It'll have to be one of those "if i have time" type things though because I'm running low on it now. Otherwise I'll work on it a bit more in reading week. Thanks for the crit! :D



#69
Aldarion

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Great work ! Keep it up.

Since humans have this wonderful little obsession with explosion based propulsion, I'd fire damage/scorch marks to the engines.

e6syjijdr04h0667y91z.jpg
stock-photo-abstract-of-scorched-engine-
3394426754_1f1d9f4041_b.jpg
 


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#70
joe lynch

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Great work ! Keep it up.

Since humans have this wonderful little obsession with explosion based propulsion, I'd fire damage/scorch marks to the engines.

 

Thank you! Thats a great idea. It will have to go on the after deadline list though as I really need to get the other work done. :) 

 

I dirtied up my pod! Heres a quick render. 

2ba611ee5d828e3307234162274cb202.jpg

 

Any crit is appreciated! :) 


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#71
Eddy Idriss

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Looking good, but there are a lot of repeating textures. Are you instancing your geo? I'm just nitpicking a bit but it's kinda throwing me off. Really take the time to think about the weathering and damages, think how the desert environment of tatooine will affect pod racer, it's small details you need to consider to make it fit more. It's like telling a story through texturing. Think of all the variables that take place to give it the details it has.


Edited by Eddy Idriss, 02 January 2017 - 04:35 PM.

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#72
chrisdunham95

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Looking good, but there are a lot of repeating textures. Are you instancing your geo? I'm just nitpicking a bit but it's kinda throwing me off. Really take the time to think about the weathering and damages, think how the desert environment of tatooine will affect pod racer, it's small details you need to consider to make it fit more. It's like telling a story through texturing. Think of all the variables that take place to give it the details it has.

I dont think hes instancing geo - i think its due to the fact hes texturing in photoshop as said earlier?(i could be wrong but thought so ) - often meaning if you use a few texture variations and overlay them flat on uv's you dont always notice the similar patterns - (always what happened to me anyway from experience)  until you see the textures in 3dspace in a render anyway 

 

but i agree i can see some very similar texture areas which could just do with breaking up abit more definately so plus one to what eddy has said :)


Edited by chrisdunham95, 02 January 2017 - 04:43 PM.

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#73
Dan Dindarov

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The direction of the mud isn't plausible either, you're creating a 90 degree turn, as it was said above, you need to think of a reason for your textures, what caused that mud to splatter like that? Was it a passing pod that caused it, if so, how would it splatter on yours? You wouldn't see such linear change of direction.

 

I also agree you have some prominent tiling

Your shaders are looking good and it's a pretty strong podracer, keep up the good work!


Edited by Dan Dindarov, 02 January 2017 - 05:11 PM.

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#74
joe lynch

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Looking good, but there are a lot of repeating textures. Are you instancing your geo? I'm just nitpicking a bit but it's kinda throwing me off. Really take the time to think about the weathering and damages, think how the desert environment of tatooine will affect pod racer, it's small details you need to consider to make it fit more. It's like telling a story through texturing. Think of all the variables that take place to give it the details it has.

 

Yeah I see what you mean. I think Ollie mentioned it earlier as well. Thanks for the crit! Its unlikely ill get the changes done before deadline but maybe during reading week!

 

I dont think hes instancing geo - i think its due to the fact hes texturing in photoshop as said earlier?(i could be wrong but thought so ) - often meaning if you use a few texture variations and overlay them flat on uv's you dont always notice the similar patterns - (always what happened to me anyway from experience)  until you see the textures in 3dspace in a render anyway 

 

but i agree i can see some very similar texture areas which could just do with breaking up abit more definately so plus one to what eddy has said  :)

 

Thanks for pointing that out guys! I'll break up the textures a bit more, it should only take a couple mins thank god. Its pretty much exactly as Chris said, using photoshop and just rushing like hell at the moment. :)

 

The direction of the mud isn't plausible either, you're creating a 90 degree turn, as it was said above, you need to think of a reason for your textures, what caused that mud to splatter like that? Was it a passing pod that caused it, if so, how would it splatter on yours? You wouldn't see such linear change of direction.

 

I also agree you have some prominent tiling

Your shaders are looking good and it's a pretty strong podracer, keep up the good work!

 

Not sure what I was thinking there! I'll make sure to change it. Thanks for the crit! :)


Edited by joe lynch, 02 January 2017 - 05:25 PM.


#75
joe lynch

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Ok engine turnaround is "done". Theres no wire frame turn. If i get time ill definitely render one but I want to get the pod turnaround done first so I know its out of the way.  Pod turn around is currently rendering at 7 mins a frame and should be done in 12 hours (please god). 

 

Password: 12345

 

 

Id appreciate some crit on it. Especially if its changes to the comp/ timing of the turn around (quick and easy changes).

 

Also whilst I was comping I accidentally selected the wrong layer mode and this appeared.

 

0beb459948eb8319e90a6ab33d647311.png

 

Obviously this looks really odd and maybe I just have really bad taste but I really like the way the pod is lit there (minus the over exposure). Kinda looks like its being hit by a harsh sun. Might try and replicate this sort of lighting for my still shot.


Edited by joe lynch, 03 January 2017 - 10:08 AM.






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