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Yujin's First Year Thread

- - - - - 3D 3D Animation Modelling

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5 replies to this topic

#1
Yujin

Yujin

    Earning our trust...

  • 8 posts
  • Gender:Female

So I'm starting a new thread because I realised I made my last one wrong...

And so here's a drawing of one of my photos - was working on perspectives for the Artskills brief. Still trying to figure out how to use brushes, is it bad that I only use one brush to paint everything? 

Attached Files


Edited by Yujin, 14 November 2017 - 05:59 PM.

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#2
Yujin

Yujin

    Earning our trust...

  • 8 posts
  • Gender:Female

Practising composition... how does one paint trees? Such a struggle haha

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#3
Yujin

Yujin

    Earning our trust...

  • 8 posts
  • Gender:Female

So much trial and error involved in making this, unbelievable! How the hell am I gonna stick the two parts together... somehow I have to stick it to the inside of the wheel, I guess? God, that's gonna be tricky!

Attached Files


Edited by Yujin, 14 November 2017 - 05:58 PM.

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#4
TheChunkyChin

TheChunkyChin

    I animate stuff

  • 61 posts
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  • Work Thread

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Its looking good :) these kinda things aren't my strong point so ill call it suggestions rather than crit XD i quickly painted over with  mouse, mines not great and its only a couple small things i can pick out that might help you :)
so love the sandy building, only thing is at a glance itlooks like its floating, but thats the same with the actual reference so dont worry, but maybe add that sand/dirt in the corner where the building kinda sinks into the ground, to help ground it, and if you look at th ref this happens al around the building so have a play with that if you have time 

 

again love the tree house, mayabe try adding a lil depth to the foreground as atm the foregound feels a lil flat like its 2 seperate planes rather than connected. a nice way to check your focal point is totaly working for you is to quickly look in greyscale, ive added a window with light inside to illustrate what i mean, trying to make that contrast pop and also again you dont have to do this but you could add a lil red, even very subtly to the house to go with all those lovely greens you have going. (ignore my very poor attempt at doing so)
7Qmm2p9.jpg

 

But as i said really nice work :) keep posting, and sorry i cant help with the tron bike, yours is looking alot nicer than mine did XD hope this helps/makes sense, try to enjoy reading week!


Edited by TheChunkyChin, 14 November 2017 - 07:10 PM.


#5
Doxturtle

Doxturtle

    2nd year Games Art

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  • Work Thread

So much trial and error involved in making this, unbelievable! How the hell am I gonna stick the two parts together... somehow I have to stick it to the inside of the wheel, I guess? God, that's gonna be tricky!

 

You don't really have to connect the two sections, as long as you can't see the seam there is no problem with just creating an opening and moving the end inside. 

 

For example on mine

 

qhNkUzp.png

 

zOFROti.png

 

Then I added a piece on top to cover the gap

 

pSlgsNo.png

 

Same thing on the back pretty much. As I only had front angled shots it you could never seen the gaps. If you wanted a shot from behind you could just move the vertices so that its closer to the shape of the body. The wheel has its own interior so you wont see anything going on inside either. The tron renders are usually quite dark anyways so you can get away with stuff not being absolutely perfect :)


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#6
Yujin

Yujin

    Earning our trust...

  • 8 posts
  • Gender:Female

Its looking good :) these kinda things aren't my strong point so ill call it suggestions rather than crit XD i quickly painted over with  mouse, mines not great and its only a couple small things i can pick out that might help you :)
so love the sandy building, only thing is at a glance itlooks like its floating, but thats the same with the actual reference so dont worry, but maybe add that sand/dirt in the corner where the building kinda sinks into the ground, to help ground it, and if you look at th ref this happens al around the building so have a play with that if you have time 

 

again love the tree house, mayabe try adding a lil depth to the foreground as atm the foregound feels a lil flat like its 2 seperate planes rather than connected. a nice way to check your focal point is totaly working for you is to quickly look in greyscale, ive added a window with light inside to illustrate what i mean, trying to make that contrast pop and also again you dont have to do this but you could add a lil red, even very subtly to the house to go with all those lovely greens you have going. (ignore my very poor attempt at doing so)
7Qmm2p9.jpg

 

But as i said really nice work :) keep posting, and sorry i cant help with the tron bike, yours is looking alot nicer than mine did XD hope this helps/makes sense, try to enjoy reading week!

Woaah, thank you so much! Reaaally grateful! I couldn't see that, your small adjustments make a big difference! If this is not your strong point, I wonder what is haha. Again, thank you! Will be making those adjustments :)


 

You don't really have to connect the two sections, as long as you can't see the seam there is no problem with just creating an opening and moving the end inside. 

 

For example on mine

 

qhNkUzp.png

 

zOFROti.png

 

Then I added a piece on top to cover the gap

 

pSlgsNo.png

 

Same thing on the back pretty much. As I only had front angled shots it you could never seen the gaps. If you wanted a shot from behind you could just move the vertices so that its closer to the shape of the body. The wheel has its own interior so you wont see anything going on inside either. The tron renders are usually quite dark anyways so you can get away with stuff not being absolutely perfect :)

omg I'm so glad to hear that! Was dreading attaching the back to the wheel, phew! So relieved haha. Your bike looks great! Will be using it for reference, Thank you so much for the advice!


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