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Laura's Work Thread

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#1
LauraKarb

LauraKarb

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Hi!

 

I'm Laura and I am on my first year of 3D Animation and Modelling pathway.

So, I thought that I would just show what I was up to before coming to the uni.

 

 

collage.jpg

Environment_Scene02.jpg

 

Marilyn_copy_re.jpg

 

plaster_head_light_study_re.jpg

 

 

 

And here are some screenshots of my attempts to befriend Maya and Zbrush :)

 

 

ipod.png

 

 

 

kitchen.png

 

 

Roger.jpg

 

 

( When I was working with the last one, I didn't block out the basic forms at the beginning, so I suppose that's why it turned out all lumpy and etc. )

 

So, this is my work and I'm really looking forward to improve. :)

Critique is always welcome.


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#2
thorna100

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Very good start! love the fish paintings, Cool fish! 

 

sculpt also looks very good for beginning stages of using Zbrush. 

 

With the kitchen modeling reference is key! Look at more photos because some things just look weirdly off. Like those tiles on the wall look really weird. For a begging try though its looking very good and you seem to be avoiding a lot of the common early mistakes. 

 

Keep up the good work. 


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#3
HarveyCastle

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your paintings are beautiful, the light study and the manta ray especially . the topology on the shuffle could do with a bit of work, try and keep the quads evenly spaced out. im not sure where the edge I've drawn over leads to.. but you could fix that by removing that edge.. I cant see if that edge is particularly important around so it may not be ideal to remove that.

Attached File  Capture.JPG   127.56KB   0 downloads

 

also when uploading sihlouettes of your assets. turn on anti aliasing in the viewport.. gets rid of the jagged edges and helps us see the forms a bit better. I always get asked to do this and never knew where to turn it on until last year, so ive highlighted the button aswell :) keep it all up though! 

 

Attached File  adsd.JPG   82.19KB   0 downloadsAttached File  Capture.JPG   73.65KB   0 downloads



#4
LauraKarb

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Very good start! love the fish paintings, Cool fish! 

 

sculpt also looks very good for beginning stages of using Zbrush. 

 

With the kitchen modeling reference is key! Look at more photos because some things just look weirdly off. Like those tiles on the wall look really weird. For a begging try though its looking very good and you seem to be avoiding a lot of the common early mistakes. 

 

Keep up the good work. 

 

Thank you! I'll keep that in mind (reference, reference, reference).

 

your paintings are beautiful, the light study and the manta ray especially . the topology on the shuffle could do with a bit of work, try and keep the quads evenly spaced out. im not sure where the edge I've drawn over leads to.. but you could fix that by removing that edge.. I cant see if that edge is particularly important around so it may not be ideal to remove that.

 

also when uploading sihlouettes of your assets. turn on anti aliasing in the viewport.. gets rid of the jagged edges and helps us see the forms a bit better. I always get asked to do this and never knew where to turn it on until last year, so ive highlighted the button aswell :) keep it all up though!

 

Thanks a lot! I really appreciate the tips.



#5
LauraKarb

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So I've started my table scene with a rough layout.

10.png

 

My main goal is to make a table with DJ equipment on top of it and vinyl records in the crates. We'll see how it turns out :)

 

Here's the crate I modelled over the past few days

 

05.png

 

04.jpg

 

I started with a base and then added loaaaads of details as separate objects on top of it (no intersections). And I haven't added the supporting edges yet, since I'm still trying to figure out whether the topology is good enough. All quads, as far as I know :D


Edited by LauraKarb, 11 October 2017 - 07:51 PM.

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#6
LauraKarb

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Soo, I have started my Tron bike (tbh, I've lost the number of how many times I have started it all over again, but the names of the scenes are pretty much like: Tron01, Tron_New_01, Tron_New_Newer_01 and so on :) )

 

Here are some pics:

08.png08_w.png


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#7
LauraKarb

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I have just (almost) finished my contemporary city street scene and I can't feel my hand and fingers. :)
I might add some more details later next week, when I'll feel a bit refreshed. Any critique is welcome :)

 

10_Havana_woohoo_resized.jpg


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#8
Jason_Costa

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Yay! You uploaded your street scene. It's looking awesome. For someone who says they aren't good at modeling, you seem to be doing pretty well. Looking forward to seeing more. :)


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#9
LauraKarb

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Yay! You uploaded your street scene. It's looking awesome. For someone who says they aren't good at modeling, you seem to be doing pretty well. Looking forward to seeing more. :)

Haha, thank youu! :D



#10
LauraKarb

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I could really use some help with this one, haha.

I chose to model this thingy as one of the props for my table scene:

rane_mp2015_console_dj_rotative_4_canaux

 

I'm currently modelling the wooden sides, but I am not sure if the topology is correct.

 

Dj_Thingy_01.png

 

I'll also give some thickness to those holes later on.


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#11
Jacob Reidy

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Hi!

 

I'm Laura and I am on my first year of 3D Animation and Modelling pathway.

So, I thought that I would just show what I was up to before coming to the uni.

 

 

collage.jpg

Environment_Scene02.jpg

 

Marilyn_copy_re.jpg

 

plaster_head_light_study_re.jpg

 

 

 

And here are some screenshots of my attempts to befriend Maya and Zbrush :)

 

 

ipod.png

 

 

 

kitchen.png

 

 

Roger.jpg

 

 

( When I was working with the last one, I didn't block out the basic forms at the beginning, so I suppose that's why it turned out all lumpy and etc. )

 

So, this is my work and I'm really looking forward to improve. :)

Critique is always welcome.

Omg Roger! So cool!


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#12
LauraKarb

LauraKarb

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Omg Roger! So cool!

YES! :D



#13
tweedie

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This is reaaaally lovely stuff.

Only crit for the street would be perhaps include some smaller bits of street furniture, some drains in the road etc, all helps with scale. Fantastic job on the rendering though. Your previous stuff is super too- keep it up! :)

#14
LauraKarb

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This is reaaaally lovely stuff.

Only crit for the street would be perhaps include some smaller bits of street furniture, some drains in the road etc, all helps with scale. Fantastic job on the rendering though. Your previous stuff is super too- keep it up! :)

 

Ooh, thanks a lot! I will definitely keep that tip in mind :)



#15
Moid

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I could really use some help with this one, haha.

I chose to model this thingy as one of the props for my table scene:

rane_mp2015_console_dj_rotative_4_canaux

 

I'm currently modelling the wooden sides, but I am not sure if the topology is correct.

 

Dj_Thingy_01.png

 

I'll also give some thickness to those holes later on.

Coming on really well. Your table scene has expensive tastes in audio production :) Those holes should be fine from what I can see. Some of th quad polygons are very long and thin; you might want to impress Lewis by adding some extra cuts across to make them more square (the reason for this is that square polygons allow displacement and deformation to take place across the mesh with minimal distortion, they also allow the Arnold renderer to be more efficient when rendering subdivision surfaces; admittedly you won't need this sort of thing for a while yet, but it's worth knowing about)

 

Make the knobs from eight sided cylinders (in case you didn't already know that).


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