Thanks a lot for the crit Chris! The shape highlighted looks a bit weird at that angle. I'll take a closer look. I honestly I couldn't find a single reference for what should go on with the backrest, all i know is that the backrest as a whole folds out so i didn't want it attached to the rest of the bike. I cant believe I missed how far that front wheel is from the "clamps" thanks for pointing it out.
Heres some of the wireframe. Not gonna lie I found it super awkward trying to work in all those lines and you can tell in my topology. Theres a couple spots that look like triangles but its just where the mesh comes together for a new line in the model.
Thanks for pointing out all those deformations. I'll take a close look and try to fix them all. That back wheel was my most hated part of this whole thing, you can probably tell just from how weird the wire frame gets around there. That awkwardly shaped line is a douche.
Thanks for the render crit Conrad. I'm using Vray (plz dun kill me) for this render. Dont worry i double checked with the lecturers that it was ok. I'll be using Arnold in Sem B. I rendered out a couple AO passes and used them in this render, they're very soft but i didn't want it to be too extreme. Heres a screenshot showing the AO turned on and off in the comp.
Any advice on how to use it more effectively would be great.
The tron bike is so black I really struggled to define the shape properly in the render. I've never heard of using 2 speculars? Any chance you could explain it to me?
Thanks so much for all the crit so far guys I really appreciate it.
Edited by joe lynch, 03 December 2016 - 07:35 PM.