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Kierans first year work thread

- - - - - kieran work thread first year games art

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219 replies to this topic

#211
Doxturtle

Doxturtle

    2nd year Games Art

  • 417 posts
  • Gender:Male

  • Work Thread

Its been a looooooong time since I posted any car stuff on here, finally got something worth showing

 

gDWS7pl.png

 

TJ4JfVQ.png

 

still got quite a few little pieces to add, and the interior is still just cubes, but its getting there :)

 

if anyone knows a good method for making the indicators please let me know, I am using a tinted glass shader right now but it doesn't look too good


Edited by Doxturtle, 11 April 2017 - 02:05 AM.


#212
Doxturtle

Doxturtle

    2nd year Games Art

  • 417 posts
  • Gender:Male

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added a better interior 

 

pTRpQZb.png


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#213
niakakvoime

niakakvoime

    I ain't russian

  • 78 posts
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Nice job dude, i think atm the bump on the headlights is a little bit too strong and the side indicator can be a tad more bright, pretty nice stuff 


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#214
Doxturtle

Doxturtle

    2nd year Games Art

  • 417 posts
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Its been a while since I posted anything

 

Been working on a painting for the game design brief today, still needs a lot of polishing though

 

envgfe.png


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#215
Jason_Costa

Jason_Costa

    Junior Member

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  • Work Thread

Liking the creases on the american flag. The fact it is not hanging the right way could be suggestive. Would be cool if the boxes were partly open or had scruff marks. The angle of shot could be more interesting. Keep going!


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#216
LisaMae

LisaMae

    Lisa Mae Evans

  • 21 posts
  • Gender:Female

Looking lovely so far! I'm really digging the light casting on the wall- I feel like getting some blind action would look pretty fab too (pretty much exactly what you've got there, just prominent lines cutting across). If you've got time I think it'd look lovely with some soft haze over-top, google dustmotes and you'll see where I'm coming from lolooooo


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#217
Doxturtle

Doxturtle

    2nd year Games Art

  • 417 posts
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  • Work Thread

Looking lovely so far! I'm really digging the light casting on the wall- I feel like getting some blind action would look pretty fab too (pretty much exactly what you've got there, just prominent lines cutting across). If you've got time I think it'd look lovely with some soft haze over-top, google dustmotes and you'll see where I'm coming from lolooooo

 

Thanks for the feedback :)

 

Is this what you mean't by the haze?

 

9uVa4Mv.jpg



#218
Christian Fryer

Christian Fryer

    Chris Fryer - VFX

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Its been a while since I posted anything

 

Been working on a painting for the game design brief today, still needs a lot of polishing though

 

envgfe.png

 

 

I don't know how hard it'd be to implement but that sunbeam is asking for a little dust/atmosphere in it


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#219
Doxturtle

Doxturtle

    2nd year Games Art

  • 417 posts
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Still working on my showreel, so ill post these instead :)

 

6zWWxx7.png

 

jrVNPSc.png


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#220
Jason_Costa

Jason_Costa

    Junior Member

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Really continue to enjoy your texturing skills. The scratches are a nice touch.


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