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Ben Ashcroft - Second Year GA Thread

Ben Ashcroft games art thread second year new

42 replies to this topic

#31
elysper

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Yeah, the projection is fine its a light baking issue with the modular pieces, I'm waiting till we're taught lighting to fix it, I think that starts next week, for now... Assets

Oh yeah I did think that it might be a lighting issue but wasn't too sure *not a games artist*
Can't wait to see it properly lit ! 



#32
Heartless Blaze

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Oh did you use like one large cuboid and copy-paste it to make the walls? Have you tried using a shape the size of the wall and seeing if it still projects properly?



#33
Bashmann

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I made wall, floor and ceiling pieces that I could tile together, projecting onto one surface would definitely work, but the point of this for me is to get this to work.

#34
MawDesigns

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Had the the same lighting issue last year with the floor and walls, Unreal forums generally didn't help. I'm guessing you've already tried them? 

 

https://forums.unrea...ighting-problem

 

This was the best thread I could find about it last year and it basically tells you to crank the lightmass settings, thats great and all if you have lots of time on your hands to bake the lighting.

 

I think your best bet could be just to go back into maya and make the walls their own objects rather than breaking them down, for a room that small there generally isn't any need to make the walls out of such small pieces, have one wall its own object so then your seams will only be in the corners and it will be easier to hide the artifacts.

 

If you don't want to go back to maya, before cranking the lightmass try making your lights source size larger, this can help smooth out shadows which can sometimes help get rid of the weird seams but you'll lose detail in your shadows in other places.



#35
Bashmann

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So, experimenting done, walls created into assets of their own, lighting messed with, assets still to build but this isn't looking impossible, also have nearly finished my complex material for another module, it creates an old glitchy monitor affect on a camera capture allowing overlaying on top of an acquired pacman game, going to create a blueprint to allow for the game to be played on one of the monitors when looking at it.

 

Thinking currently about dust motes...

 

4wE9QIH.png

 

 

jZD5KOw.png

 

1nWvLeD.png


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#36
Almighty_gir

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I kinda feel like that material is overly complex just for the sake of being complex. One of the most important parts of material creation is to make it as simple as possible, complexity == cost.

 

You could do pseudo random line generation with a single texture (red, green, and blue channels each having a different density of lines), and a couple of panner nodes.



#37
Bashmann

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Honestly haven't touched the material editor that much and this was the simplest way to create it with what I found/have been taught. It's all maths based so I know what it is doing. At this point in its creation I was trying to get an effect that I was building from scratch. Planning on showing it to Ben on Friday to get some feedback on it, this version of the material is just a prototype that still has errors.



#38
Almighty_gir

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What errors are you getting?



#39
Bashmann

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I am currently getting offset issues and the noise map isn't what I want, these will be sorted around friday.



#40
Bashmann

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photogrammetry for my self portrait, hair was too dark, would use bald cap, also probably shave... probably not.

 

a4SlOwU.png


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#41
Bashmann

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Creating more of my room at the moment, here are a few screenshots, its looking a little different from last time, I checked my references again and there are 2 windows, a tilted wall and a little hallway that I hadn't noticed. Also this scene is too dark.
 
pMtwqJk.jpg
 
x4kMkOk.jpg
 
jboygLb.jpg
 
TzMYmYp.jpg
 
So yeah, More room to come.

Edited by Bashmann, 09 November 2017 - 10:37 PM.

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#42
Bashmann

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So, those were dark, heres some more, with some extra lighting and bounce lighting. Also wires, I hate wires, doubling my polycount, filthy. C&C, of course desktop and tables to be done.

 

9hNXj0t.jpg?1

 

yRANeWK.jpg?1


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#43
Oliver Hopley

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You still need to add at least double the amount of bounced light imo and the cables out of the back  of the computer don't look like they are being lit properly. It's coming along though, I look forward to seeing the final result!






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