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Ben Lane's Second Year Thread

- - - - - Ben Lane Game Art Zbrush Second Year Student

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#1
Benjamin John

Benjamin John

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Hello! :)

 

For the environment brief I'm doing the bathroom from Guillermo del Toro's Crimson Peak, here's a quick moodboard: 

 

Attached File  crimsonPeakBathroomMoodboardCROPPED-min.jpg   88.35KB   0 downloads

 

Some screenshots of the maya blockout so far:

 

Attached File  Screenshot (68)-min.png   234.32KB   0 downloads

 

Attached File  Screenshot (57)-min.png   393.84KB   0 downloads

 

 

I plan on taking most assets into zbrush to add some details there then texture in substance painter. I did a bit of practicing over summer so I'll get around to posting some of that on here too :)


Edited by Benjamin John, 15 October 2016 - 03:30 PM.


#2
Benjamin John

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Here's a character sculpt I did in Zbrush over the summer, rendered in zbrush and composited in photoshop :)

 

 

diamondcomp2.jpg



#3
Benjamin John

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Here are some low poly assets in substance painter, these are definitely not the finished textures just a smart material applied to see any problems in the model and how it behaves, I'll be texturing in more detail and probably improving the UV's too :)

 

Bath Faucet:

Screenshot_(85).png

 

Bath Tap:

Screenshot_(86).png

 

Lamp Metal:

Screenshot_(87).png

 

 

Table: 

Screenshot_(88).png

 

 

Here's a screenshot of the mirror frame so far, just got the base shape down in zbrush so I will get around to adding more detail and cleaning it up soon too: 

 

Screenshot_(90).png

 

And here's some screenshots of a portrait I started a while ago, I'd like to get back to it add more detail and break the symmetry but I'm going to focus on the self portrait first :)

 

Screenshot_(91).png

 

 

Screenshot_(92).png

 

 

Screenshot_(93).png

 

 


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#4
Ziv

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I like the mirror frame you sculpted, look awesome!



#5
Benjamin John

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I like the mirror frame you sculpted, look awesome!

 
Thanks Ziv!  :) it needs some clean up before it's near finished but it'll get there :)


#6
Benjamin John

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Here's a chair I am working on in Zbrush for the scene, it still needs a lot of cleanup, but the basic form is there :)

 

Screenshot_95.png

 


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#7
Benjamin John

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Here's my submission for the environment brief, some textures still need improving (especially the wooden paneling on the roof) and the shadow maps need a lot more attention too, but pretty happy with the result since it's the first time I actually made something in Unreal and I learnt a lot :)

 

Lane_Ben_FinalRender01.jpg

 

Lane_Ben_FinalRender02.jpg

 

Lane_Ben_FinalRender03.jpg


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#8
Chris Kabeya

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I like the way your room is coming along. Not much to say at the moment. As you have mentioned some of the lightmaps need fixing and i think you could play around with the roughness values of your floor material and walls a bit more. In your ref is seems a bit shinier and its looking a bit flat at the moment. Playing around with those could really make em pop. I would even suggest you try out some candle lighting as seen in one of your ref images as it could be interesting.



#9
Benjamin John

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I like the way your room is coming along. Not much to say at the moment. As you have mentioned some of the lightmaps need fixing and i think you could play around with the roughness values of your floor material and walls a bit more. In your ref is seems a bit shinier and its looking a bit flat at the moment. Playing around with those could really make em pop. I would even suggest you try out some candle lighting as seen in one of your ref images as it could be interesting.

 

Thanks for the feedback Chris, I didn't even think about that but yeah you're totally right in regards to the floor/wall roughness, I'll add that to the to do list! I think I will try out the night scene for Martin's lighting assignment so hopefully that'll go well :) 



#10
LittleClaude

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Coming on really well :) just need to get the polycount down.

 

 

Attached Files



#11
Spezzy

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For that window it might be cool to look into light functions (https://docs.unreale...LightFunctions/) to get a nice shadow of the window projecting across the floor :)

 

The submission date probably has passed by now anyway - but light functions are really cool in general, so check them out for next time


Edited by Spezzy, 16 November 2016 - 01:53 PM.


#12
chrispereira

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Hey, your textures look real nice, would be nice to also see a wireframe render to see its bake down shizzle :)



#13
Benjamin John

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Thanks for the front Neil I really appreciate it! sorry I didn't see it until now! 

 

 

For that window it might be cool to look into light functions (https://docs.unreale...LightFunctions/) to get a nice shadow of the window projecting across the floor :)

 

The submission date probably has passed by now anyway - but light functions are really cool in general, so check them out for next time

 

Thanks for the link that looks really helpful! and yeah submission date is passed but I'm definitely still looking to improve on it, appreciate the feedback! :)

 

 

Hey, your textures look real nice, would be nice to also see a wireframe render to see its bake down shizzle :)

 

Thanks Chris! Substance is real nice to work in :) Yeah definitely a good idea I didn't really know the best way to approach a wireframe render so I didn't bother to include one, but I'll get around to it! 


Edited by Benjamin John, 21 November 2016 - 10:23 PM.


#14
Benjamin John

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Been working on my Game mod assignment and decided to go with a female pilot for firesight, here's the concept I am using by Yoon Lee from artstation: 

 

yoon_lee_sf_sniper.jpg

https://www.artstati.../artist/blueart

 

And here's where I am at so far, I wanted to work on learning some hard surface zbrush techniques so the armor was created using quad draw in maya to get a low res base shape then bringing it into zbrush to add in all the extrusions/details :)

 

Screenshot_(375).png

 

Screenshot_(376).png

 

Screenshot_(379).png

 

Screenshot_(382).png


Edited by Benjamin John, 22 November 2016 - 10:48 AM.

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#15
chrispereira

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Hey, really nice concept you're chosing and you got some nice extrusions and panels :) however, be careful with the porportions when following the concept art, it looks really nice and all, and I dig stylised shit like crazy, but the porportions on your model need a bit of fixing. Everything looks a bit too long, especially the neck and torso. The hip could be wider, and the waist could be wider too, looks  like its a bout to snap :p Also not sure if the arms look too long, but might be the angle you've shown


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