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Roo's First Year Work

* * * * * 3 votes games art progress first year

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98 replies to this topic

#31
Flumps

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Yay! Thank you ever so much! That means a lot!

 

Thank you so much for all your advice. I'm not great with shadows either, so your edit is really helpful to me. I'll definitely try to fix those shadows. ;)

Oh yeah, I can see how overexposed my Dubrovnik scene is! Haha, thanks again! 

 

*hugs you because you are so awesome*

 

Haha, no problem! *hugs you back* :)

 

I personally really love exaggeration when it comes to character design, and obviously you can hit a limit where it isn't appealing as a design anymore, but I find your super thin designs are just at that limit, which is great!

 

The character pitching wasn't really bad was it? I thought it was fun, and really cool to see everyone's designs :D


Edited by Flumps, 11 November 2016 - 09:04 PM.


#32
Elm

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The character designs are lovely. If this is for franks character design brief I would suggest trying them out with thicker limbs as I believe you will have the make a maquette. I dont remember the armature wire being too thin.

#33
Skittles

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Well pointed out by Elm. You might be able to get away with using thinner wire, since there'll be less plasticine for it to hold and support, but that might become a little fiddly, especially in the details. I do love the designs though, they're looking real nice!



#34
Roo

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Haha, no problem! *hugs you back* :)

 

I personally really love exaggeration when it comes to character design, and obviously you can hit a limit where it isn't appealing as a design anymore, but I find your super thin designs are just at that limit, which is great!

 

The character pitching wasn't really bad was it? I thought it was fun, and really cool to see everyone's designs :D

 

That's lovely to hear! Thank you! I just hope the super thinness of my designs won't make my maquette too difficult to make. I should be alright though. Fingers crossed! 

 

Yeah, it wasn't as formal as I expected it to be. I never enjoy speaking in front of a class (my goodness, I was so nervous), but it turned out to be fine. Your designs for Antonio were absolutely gorgeous by the way! Your drawings are full of so much character! :D

 

 

The character designs are lovely. If this is for franks character design brief I would suggest trying them out with thicker limbs as I believe you will have the make a maquette. I dont remember the armature wire being too thin.

 

Thank you very much! 

Frank said that he liked the thinness of the limbs in relation to the thickness of the clothing, but I understand that it will probably make the maquette harder to make. So it was suggested that I try using wire to support the back.

Thanks for the help. I will certainly try more sketches with thicker limbs.

 

Well pointed out by Elm. You might be able to get away with using thinner wire, since there'll be less plasticine for it to hold and support, but that might become a little fiddly, especially in the details. I do love the designs though, they're looking real nice!

 

That's very true. Thanks so much for commenting.

I'm really happy that you like the designs!

 

Here's some work from the art skills classes that I forgot to post earlier:

 

tower_comparison_by_namiiru-daon2ro.jpg

room_painting_by_namiiru-daoqrke.jpg

 

Also, some work on the CG Practices brief. I'm having a lot of fun sculpting my reef shark in Zbrush (but I'm nervous about bringing it into Maya later). Here's what I've got so far:

 

 shark_001_by_namiiru-daothxr.png

 

I'm finding the Tron bike to be quite a challenge though. Before starting uni, I had little to no knowledge on 3D modelling. I've already learnt a huge amount, but I still feel pretty useless at modelling. I'm trying my best...

 

This is what I have achieved so far:

 

tron_001_by_namiiru-daothxv.png

 

Is this going in the right direction? I've got to continue Quad Drawing over the smoothed model, and then I need to figure out how to create all those intricate details. I really have no idea how to do that in Maya though...*feeling overwhelmed*


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#35
LesClaypool

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I really, really love how you paint. The colours and the use of light are fantastic, keep up the great work!



#36
Luuke

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Tron bike is looking great, im not sure if it really matters or if im even giving accurate advice... but id probably change one point on it :)

 

Attached File  help.jpg   63.42KB   1 downloads



#37
Roo

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I really, really love how you paint. The colours and the use of light are fantastic, keep up the great work!

 

Aaah, thank you ever so much! I will do my best! :D

 

 

Tron bike is looking great, im not sure if it really matters or if im even giving accurate advice... but id probably change one point on it :)

 

attachicon.gifhelp.jpg

 

That's a relief to hear. Thank you! I'm so worried about my 3D work...

Thanks a lot for the help. I really do appreciate it. I wasn't too sure about that part myself, but I'll definitely see if I can change it. 

 

Some progress on my maquette for Charles:

 

 progress_001_by_namiiru-dap4ta5.jpg

 

Looking forward to starting work on his clothing and his face!



#38
Joshua Crew

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Aaah, thank you ever so much! I will do my best! :D

 

 

 

That's a relief to hear. Thank you! I'm so worried about my 3D work...

Thanks a lot for the help. I really do appreciate it. I wasn't too sure about that part myself, but I'll definitely see if I can change it. 

 

Some progress on my maquette for Charles:

 

 progress_001_by_namiiru-dap4ta5.jpg

 

Looking forward to starting work on his clothing and his face!

 

The posture on that maquette is looking really nice! Can't wait to see it finished :)


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#39
Roo

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The posture on that maquette is looking really nice! Can't wait to see it finished :)

 

Wow, thank you! That means a lot!

 

Here's more progress on Charles. His coat still needs a lot of work, and I also need to figure out a way of attaching the little seagull I made.

 

progress_002_by_namiiru-daph9oa.jpg

 

progress_003_by_namiiru-daph9nm.jpg

 

progress_004_by_namiiru-daph9n2.jpg

 

Also, here's the composition piece for Art Skills. I really ought to refine the background though... 

 

composition_by_namiiru-daph9gf.jpg


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#40
Doxturtle

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I quite like the simple background, it draws attention to the character in the front



#41
elysper

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Your 2D work is just amazing <3 Good work on 3D too :D You are really catching up



#42
Stephen Moroz

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I'd agree with Doxturtle, the simpler background actually works really well! Also I love the painting you did of the room - looks so nice, keep it up! :D



#43
Roo

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I quite like the simple background, it draws attention to the character in the front

 

Thanks! I suppose I don't need to do more work on it then. :)

 

Your 2D work is just amazing <3 Good work on 3D too :D You are really catching up

 

Aah, thank you sooo much for your kind words!

 

I'd agree with Doxturtle, the simpler background actually works really well! Also I love the painting you did of the room - looks so nice, keep it up! :D

 

Wow, thank you ever so much! I really appreciate your comment! :D

 

I finished my maquette today:

 

progress_006_small_by_namiiru-daqnmer.jp

 

Also been working hard on quad drawing my shark. It's taking forever to do...

 

shark_002_by_namiiru-daqnljt.png

 

I'm finding the fins especially hard to do. I don't quite know how to tackle these points:

 

shark_003_by_namiiru-daqnljo.png

 

shark_004_by_namiiru-daqnljj.png

 

Also, progress on my simple table since I have not posted it yet:

 

table_004_by_namiiru-daq7yvc.png


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#44
Roo

Roo

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Made a start on the imagination piece for art skills. I enjoy drawing characters the most, so here's a character I invented:

 

006_by_namiiru-daqvcqu.jpg


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#45
floorpeas

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If you can show a clearer image regarding the shark fins we might be able to help diagnose the issues you're running into a bit easier :) Some annotations or arrows as to what you expect to happen and what is happening or reference images :)

 

It looks like you have some unwelded edges or verts though, thats why the area circled is collapsing oddly


Edited by floorpeas, 06 December 2016 - 11:20 PM.






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