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Rene's Summer + 3rd Year Thread

- - - - - rene summer 3rd year games art ship environment rjeeez

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#31
rjeeez

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Initial showreel submission coming up so this is the camera asset in its current form, still things to add and texturing to do like numbers on the lens and and so on. But this is the progress nevertheless.

Added 3 more incase those were too dark. floor texture and lighting is placeholder until textures are finished and shizzle cam be polished lol

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Edited by rjeeez, 17 October 2016 - 07:35 AM.

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#32
Eddy Idriss

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As usual Rene, awesome stuff man. Not much critique from me so apologies. :)
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#33
rjeeez

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As usual Rene, awesome stuff man. Not much critique from me so apologies. :)

Thanks man, looking forwards to seeing your stuff this year aswell :)


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#34
rjeeez

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This is just some marmoset toolbag 3 features I like. They've added global illumination so i made a little blocker to test it.

In order of images

1. NO GI
2. GI Diffuse only
3  GI Specular only
4. GI Diffuse and Specular
5 Voxel scene fit where the GI is concentrated nearer the camera

3Dhit messed up the order :/

1. GI ALL

2. GI Spec
3  Voxel scene fit where the GI is concentrated nearer the camera
4. No GI

5 Diffuse

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Edited by rjeeez, 17 October 2016 - 08:50 AM.


#35
ZombieDawgs

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Everything is still coming out a little bit flat. I'd spend some time really trying to set up a decent lighting set up and try getting some more subtle bounce light involved. 

 

Alternatively put it in UE4 because UE4 is always better :^))))))))))))


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#36
rjeeez

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Everything is still coming out a little bit flat. I'd spend some time really trying to set up a decent lighting set up and try getting some more subtle bounce light involved. 

 

Alternatively put it in UE4 because UE4 is always better :^))))))))))))

Yeah that was a demonstration. I'm going for this setup for the actual presentation since its based off an actual image I took, though I'm finding that matching it is hard, as trying to match the brightness results in blown out shadows, though it can be brought closer in post lool. I'll put it in UE4 eventually though :)

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Edited by rjeeez, 17 October 2016 - 10:16 AM.

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#37
rjeeez

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Ship progress. Still in blockout phase so things are due to change, proportion and size wise but its getting there.  Still tonnes of transition elements to add to ground the design and feasibility.

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#38
rjeeez

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Thought I'd add a small update on the ship. Aiming to finish the exterior and interior in 3 weeks, but looking at the other briefs trying to siphon my energy may not be able to lol, one shall try.

e54b71bea0501dbf7c74ff10b2fdbd46.gif

a8f1fef1b23d3d9275c5023e23c5526c.gif

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Edited by rjeeez, 09 November 2016 - 06:46 PM.

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#39
rjeeez

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Hi guys, Heres a pillar for the interior of the ship, there'll be 2. Its enclose so it can be walked across, however the ship wires go through them so when any maintenance is required the handle is twisted pulled up then the panel flips up, from hydraulics pull the rest enabling access to the more important parts.

I'm an animation noob, so ignore the obvious problems with the proxy animation, modelling of the pillar isn't done (its close as I need to move on) so Its a wip to see what fits. The panels moving will have a hydraluic mechanism attached once I know what I'm doing with the panels :) Any crit is welcome and any animators know how to move parts as a whole (so I can group a part without destroying the animation, while they have separate individual animations (like moving a spinning object following a track while maintaining its spin).  I animated the first bit fine but when I wanted to rotate the whole panel everything went everywhere when the ship is finished it'll be rigged but this is so the rigger knows how it works.

 

20a67e37fc9d9c30491d46ebc845b296.gif

dea5f4e07bbcdb0f6e95e66aeeda5c81.gif

 

74b2bd9ccd3b59db9bc7edf952d098cc.gif


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#40
Ziv

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oh wow this is so sick! Love the detail and the mechanical movement! good example, I need to learn from you.
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#41
rjeeez

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oh wow this is so sick! Love the detail and the mechanical movement! good example, I need to learn from you.

Haha Thanks Ziv, I intend to add more detail when I can.


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#42
rjeeez

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Pillar complete, screws will be done floating or alpha. I want to go on forever but the idea of baking / making a low poly is worrying me so i'm cutting some detail short. 

 

93b72071dede1ae230c1e5f52bb5d134.gif

4e82970e7d69cdda7d0cabca9cfc5700.gif

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Edited by rjeeez, 14 November 2016 - 11:56 PM.

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#43
rjeeez

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Forgot I hadn't shown a shot in its landing / hovering phase. The landing gear will be attached to the back/bottom of the engine (nearest part to the ground in the images). I have a system in mind where it pops out of a panel and slides down. should have a demonstration soon smile.png. I also have an engine rotation method to go from hovering to flight in mind so I should have an update soon, (though other assignments are taking my time away frowning.png

 

 

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#44
rjeeez

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I'll upload the finished model tommorow, but this is where I got today. Following the most difficult tutorial ever lol, Very happy with the result though. 

1sUYZ49.jpg
http://i.imgur.com/1sUYZ49.jpg


Edited by rjeeez, 26 November 2016 - 12:41 AM.

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#45
rjeeez

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Cheeky render, not serious just procrastination while I slave away attempting to make the low poly of this. FML

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