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Ben's 2nd year Games Art thread


24 replies to this topic

#16
PandaLog

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Yes i'm sure the dots did help as a previous session without the dots didn't quite complete the mesh. :)

Ok, thank you!



#17
Benstef12

Benstef12

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I have now made the base meshes for the main building in my scene. The whole building is made up of different assets. I now need to export the meshes, create high poly versions then bake and texture in Substance. :)

GLee3vs.jpg

BaeYqUE.jpg

Reference:

Dm5geD1.jpg

Edited by Benstef12, 05 November 2017 - 05:21 PM.

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#18
Jaratcho

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That base mesh for the building looks great Ben! Can't wait to see it in engine with textures :D

 

I have now made the base meshes for the main building in my scene. The whole building is made up of different assets. I now need to export the meshes, create high poly versions then bake and texture in Substance. :)
 


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#19
Benstef12

Benstef12

    Level 5 Games Art

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Hello again!
 
some more work on the environment brief. I will have a break from this now and start on the new brief for my vehicle design.

I am not sure if the left stone block is too grubby for the style of the film? I may change it.

Any comments are helpful :D
 
04oAhfh.jpg
 
ztqDSsu.jpg
 
WWEKwq7.jpg
 
Reference:
 
N9fZmKz.jpg


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#20
JackGathercole

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Loving this dude! About the stone, personally I would say the grunge is in the right area where it would naturally build up overtime, but for me its far too strong of an effect on the left column. By all means, if this is what you are trying to achieve then ignore this. But maybe consider lowering the intensity?

 

Looking forward to seeing more, nice man! :D 


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#21
Benstef12

Benstef12

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Loving this dude! About the stone, personally I would say the grunge is in the right area where it would naturally build up overtime, but for me its far too strong of an effect on the left column. By all means, if this is what you are trying to achieve then ignore this. But maybe consider lowering the intensity?

 

Looking forward to seeing more, nice man! :D

 

Thanks man! :D

 

Yeah I can change it and tone down the grunge :)



#22
Benstef12

Benstef12

    Level 5 Games Art

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My Ecorche model
 
Password: Male
 


Edited by Benstef12, 10 November 2017 - 08:22 PM.

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#23
PandaLog

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My Ecorche model
 
Password: Male
 

 

It's a little dark, is there any way you can either brighten the model or background for more contrast?

I don't think you'd need to render it again, maybe up-ing the contrast would do? (you can't see much detail)


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#24
Benstef12

Benstef12

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It's a little dark, is there any way you can either brighten the model or background for more contrast?

I don't think you'd need to render it again, maybe up-ing the contrast would do? (you can't see much detail)

 

Thanks for the comment :D I see what you mean and I have now brightened it. I can see much more detail now :)



#25
Benstef12

Benstef12

    Level 5 Games Art

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My Final Ecorche:
 
tTvQW1f.jpg
 

My Self Portrait:
 
My current mesh is at 10K tris. I struggled with getting the head the right shape since my reference image has hair on.
Next step is to go into Zbrush with it.


 
iAfwE4z.jpg

Wireframe:

hS14wjI.jpg

All comments appreciated :)


Edited by Benstef12, 15 November 2017 - 01:44 AM.

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