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Mark Ranson Post-Herts Work

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#31
Lost Artist

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I really do love the robot! I'm a massive fan cartoon designs rendered in a realistic manner, that little guy is so complete and friendly. Right in the sweet spot!

I wish I could give advice, but as a lowly 2d student I know nothing of nothing :)



well i appriciate the kind words all the same, they robots arnt my designs though i will make that very clear and i have no intention of claiming fame to them. check out Ashley Wood World War Bot Series and theres hundreds of them, and a whole universe built aroudn them, though noone has raelly dont them in 3D so i thought i would pay a homage to him

(and while your at it, check out the rest of his stuff hes a brilliant artist of robots, zombies, and naked women... often with zombies and robots)

also you know 2D stuff, or atleast i should hope you do :cool: which i know nothing about...

Edited by Lost Artist, 16 October 2011 - 09:51 AM.


#32
LittleClaude

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Keep up the great work, FRONT :cool:

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#33
rob_otics

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brap..... nice one :cool: much deserved

#34
Alex

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GZ

#35
Gheromo

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Conratulations! :cool:

#36
maxdoherty

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grats on the frontage = D

random question: what made you go to the games industry? im a bit curious because you studied 3D not GA : )

#37
Lost Artist

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ah thanks very much chaps, appricaite the love :) and neil, i think you can stretch that image a little further i can still make something out :cool: i jest ofcourse... highly appriciated

@etheralfeather

very good question indeed! basically... i got thrown into the deep end and learned that swimming in these waters is great :) i got a job offer before i finished uni (the last week infact) which i basically couldnt turn down, it was too good - 3 month contract to make Goldeneye, all living expenses paid for and a great wage.

i had all the intentions of getting out after that, and applying for some 3D companies in london - infact jellyfish as we all know as the company who hired the 10 or so chaps to work on planet dino, got in contact and had me lined up to work for them after the 3 month contract (not being one to brag, but i did give them a good few of those names after i turned the job down. just saying, but a few of them owe me a little :))

ive always loved films, so when i chose 3D over games, that decision was purely based on my logic of i felt the course had more to offer me, it seemed like it had a much broader sense of scale. sure, i could learn how to make things run in engine well, but at the time the animation course was offering me a whole encylopedia of knowledge on everything including lighting, cinematography, not to mention thousends of classical animations and obscurities to fuel my inspiration.... AND i got to model like the games guys

and i personally think i made the right choice, i have braught a ton of knowledge to eurocom - even just simple things about how lights and materials work physically because its just not really needed too much in game, or atleast is not considoered - and its just that extra 10% once people know or atleast have an interest in it makes all the difference.

so yeah, after trying games, i realised that it was better for me as an artist, as i did not really have to worry about the technical side of things as much like i did when on the animation course (i.e rendering, rigging, crashes etc...theres entire teams to take care of that for me) and i could purely concentrate on making very pretty pieces of art

dont get me wrong, i still like to do more 3D/archvis/high poly stuff in my spare time. this way, i spend half the day doing games, half the day doing something else i.e a highpoly film - and it doesnt get dull, it keeps the inspiration fresh and i dont get tired of working :) not to mention keeps my skills sharp the more i practice. i deffinitly wouldnt be doing highpoly stuff at home, if i was doing it at work all day. so its a nice change when i go back to work in the morning, and i switch my mind back to games.

i think i answered your question... anything else feel free to ask

thanks for the interest

Posted Image

also, this is something i just knocked up very quickly as i havent done any post processing in a while, and felt i needed to strech my fusion legs abit. yes, i know it has lens flare, please dont shame me for it

it moves slightly too, has heat haze and blowing sand


thanks once again for the front, think thats my 5th time now :)

Edited by Lost Artist, 16 October 2011 - 06:25 PM.


#38
Aldarion

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Lens flare is good, when it's supposed to be there :cool:
Ditch fusion and get onto nuke though, fusion is obsolete.

#39
Lost Artist

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Lens flare is good, when it's supposed to be there :)
Ditch fusion and get onto nuke though, fusion is obsolete.


i dont think i do enough post processing to warrent taking the time to struggle/learn a new program :cool: comes but once every couple of months...

i do want to learn nuke though i know its got some great tools,one day though maybe.....one day

#40
maxdoherty

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thank you for the excellent reply : ) interesting that the things learned in the 3d pathway such as lighting & rendering helped so much,
i will start taking them a lot more seriously, being on GA i would like to just be a modeller but like you said the extra 10%
makes all the difference.
also really good to hear that you have the freetime to work on your own projects
i keeps hearing horror stories of ungodly hours, having the time to be creatively unrestricted is great.

grats once again on the frontage and gl with eurocom = )

#41
Lost Artist

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thank you for the excellent reply : ) interesting that the things learned in the 3d pathway such as lighting & rendering helped so much,
i will start taking them a lot more seriously, being on GA i would like to just be a modeller but like you said the extra 10%
makes all the difference.
also really good to hear that you have the freetime to work on your own projects
i keeps hearing horror stories of ungodly hours, having the time to be creatively unrestricted is great.

grats once again on the frontage and gl with eurocom = )



free time varies on project, time of the year, and your job role responsibilities :cool: ii have some free time now with me just finishing a project, but i was on absolute crunch for the last 4 months of disney universe, and my entire time on goldeneye... so... it comes and goes! make the most of it while you have it i say

thanks very much, best of luck with your studies! keep posting....

#42
Jestersheepy

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Awesomes stuff dude, nice question and nice answer, generally nice read :cool:
What work did the Golden Eye team see that got you your job offer?

#43
Lost Artist

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Awesomes stuff dude, nice question and nice answer, generally nice read :)
What work did the Golden Eye team see that got you your job offer?


errrrrrrrrrrr not really sure actually never thought about it, thats a good one. probably the quantity produced in the short time i was there, which was mostly forced upon me anyway. in the 3 month short term contract i had they had me in the premier inn which is LITERALLY next door, used to role out of my bed, into the onsite pub for full english breakfast every morning then stumble 20ft to my desk. every morning, i put on a few pounds.....

but ofcourse, that meant getting home also was not an issue either, as it took less than a minute i could afford to stay as long as i needed and not worry about getting home and even time to have a few hours to myself, even though im only about a 40minute walk away now it makes such a massive difference in the long run - thats like an extra 2 hours overtime give or take. everyday... i would often total up 65-70 hour weeks especially towards the end of the project

and because the wii is... well.... pants, making super duper low no other maps than a diffuse props, got churned out rediculously fast. i made something like 120 individual props for that game and 4 levels of collision

other than that, i would possibly say sheer desperation :cool: they needed people urgently, and the fact i hadnt even opened maya at the time suggests they were pretty desperate

great question....

#44
Lost Artist

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a few more tid-bits, another render of the quick post-apocolyptic thing i threw together

Posted Image

also, a few weeks ago was "derby fest" up here in... er... derby, and there was an absolutly brilliant outdoor show amongst hundreds of other things, but this on in particular was so amazing i must admit.

known simply as the "grimox brothers" these monty python-like chaps put on such a brilliant querky show about sofeclies and the edge of the world (and no thats not a spelling mistake, thats just how they say it)

Posted Image

all the same, ive got one or two vids and pictures from it il upload a few more when i get chance, but if anyone is wanting to make a querky eastern european animation that has some dark character based humor, please give this a watch :) ive never been made so happy by a man in fishnet stockings before

trust me these videos dont do it justice, but it was an epic tale about king lipid and his daughter, some poor chap 'sofeclies' having to travel to the end of the world and fight off monsters to get some guys head....



go back king lipid! go back! go back!






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hopefully this might help someone :)

#45
EMJAY

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Cant see all the images for some reason, but love Bertie. Very cool little character

Nice work Mark.





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