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Matt Jenkins - Work Thread 2: The Rigoning


99 replies to this topic

#61
Leooo

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To be honest I'd probably put more emphasis on the procedural creation of the scaffolding than the dynamic destruction - right now the scale and materials of everything feel completely wrong, but I wouldn't put any more time into it than you have to. Demo the fancy vertical trailerpark creation tools and move on to other stuff.


  • chrisdunham95 likes this

#62
Jenks

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Thanks for all the different inputs guys :D I'll try and take it all into consideration when adding stuff into my proper showreel (which if all goes to plan I'll be doing over the christmas break)



#63
LittleClaude

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Amazing work, keep it up

 

 

Attached Thumbnails

  • Untitled-1.jpg

Edited by LittleClaude, 16 December 2016 - 08:21 PM.

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#64
Dan Dindarov

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Super well deserved front page ;) Keep it up breh


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#65
Jenks

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Amazing work, keep it up

 

Super well deserved front page ;) Keep it up breh

 

Thanks so much guys :D

 

Moving onto the lighting stuff now, the background needs quite a bit of work still - it's way to dark atm

 

cHgucca.jpg

 

Original:

FtKyQgj.jpg



#66
Jenks

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Some more progress with the lighting scene:

 

(password: a)

 

Just need to tweak the second waiter's animations a tad, make some proper chandeliers etc and get some volumetric stuffs done for the stage lights then I'll probably call it done


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#67
Jenks

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Also made a start on the matte painting - it's just in the concept phase atm though

 

Here's the drawn concept I made (No tablet means I had to actually use a physical piece of paper :o)

NOGcZOG.jpg

 

and here's the quick 3D mock up I made cause I'm bad at drawing :c

l3vRnPQV0Im0YoOA0.gif

 

Not entirely sure if it's going to contain too much 3d for a matte painting, but I figured I might as well use my stacks for something else (and who doesn't love a bit of Ready Player One themed artwork?) I plan to put a city skyline in the distance and probably a fair amount of polluted smog as well. I'm also probably going to make the stacks themselves mostly silhouettes and have the sky to be a nice contrasting bright grey/blue.


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#68
Jenks

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So now that Christmas is done with, posting will resume!

 

Been working on my matte painting, 

 

Found a decent image for the car pile that I've created rough geometry to project onto

 

aRWUcaS.jpg

 

rKKHLbf.jpg

 

Still needs a bit of tweaking around the edges etc but for now it gives a good enough idea.

 

Also spent a bit of time attempting to find a suitable skyline to have in the background - I wanted to go with Oklahoma city for Ready Player One lore reasons, so getting the right angle with a decent composition etc is proving to be quite tricky. At the moment I have two contenders (although the second one is winning for me at the moment I think...)

 

Colours and the lighting of these two are nowhere near final, both also need quite a bit of editing done to remove/add various elements

 

l3vRjgtdgfI8718go.gif

 

l3vR6sxjSXsTTqaaI.gif

 

Had to switch over to some boring blocks instead of the stacks because my poor pc has been on about 98% ram usage for the past week and I'm fed up of things crashing on me...


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#69
Jenks

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Worked on the background for a bit - cleaned up most of the foreground bits and tweaked a few bits to improve the composition when the stacks are there

 

before:

7AC2zmk.png

 

after:

zbsCMLL.png


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#70
Jenks

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I guess I should put my handin showreel for the lighting and comp stuff, so here it is:

 

(password: a)

 

Not particularly proud of most of it, but oh well...

 

 

Now that Semester A is out of the way I'm planning on focusing on rigging and my proper showreel stuff, ideally I want to make a collection of small but complex prop type rigs that at first might appear simple but require thinking outside of the box - problem is I can't really think of any good ideas, at the moment I'm thinking of making a music box that automatically makes the keys/note things(?) move when the dimples come into contact; and also a slinky... but I'm not sure if those are complex enough - If anyone has any cool ideas I'm open to suggestions :D

 

Also gonna be working on cloth related R&D stuff for my group's semester B project (Which I'm sure you'll be hearing about in the not too distant future)


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#71
Danriduk

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Do a Rubik's Cube.


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#72
Jenks

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Got round to updating my showreel - 

 

 

...guess this means I have to find time to update my website at some point too


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#73
Danriduk

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that is one SUPER long showreel, 

IMO - put the stack stuff at the start, it's your best work in there.



#74
Jenks

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Yeah, I I was wondering if I should shorten it, but I'm not really sure how to do so... Are there any things you think I should cut down or even just simply remove?



#75
Hannah.b

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I agree about the stack stuff being first.

 

Maybe you could speed things up a little bit more? 






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