cialis soft 20mg

Jump to content

generic dapoxetine priligy
Welcome to 3DHIT, the forum for UHAnimation - Digital Animation 2D | 3D | VFX | Games Art at the University Of Hertfordshire.
If you are new to the forum please register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
avana dapoxetine

Giorgio's CGI level 4

* * * * * 6 votes cgi practices 3d models 3dmodels

  • You cannot reply to this topic
369 replies to this topic

#316
joe lynch

joe lynch

    Member

  • 135 posts
  • Gender:Male

  • Work Thread

Hey Giorgio! Awesome summer project idea. :) As said above you're working fairly fast but this stuffs looking rushed. The anatomy of the horse is quite off in a number of places, mainly around the legs and back. The skeleton looks like you've got the general shapes but its not very accurate and it lacks a lot of detail. Feels unfinished as it is. The neck, rib, upper front leg and skull bones stick out the most as they are noticeably off without even looking at ref. Depending on how convincing you want it to be its probably worth going back and spending some more time on making sure everything is accurate. I feel like your gorilla sculpt also suffers a bit from looking rushed/ unfinished it might be worth spending a little more time on things in the future as what you have is great but it only feels like early stages. 

 

horse_skeleton_3_by_salsolastock-d1j3rhd


Edited by joe lynch, 19 May 2017 - 11:15 AM.

  • Giorgio Pennisi likes this

#317
elliotthc

elliotthc

    Member

  • 105 posts
  • Gender:Male
  • Location:hatfield/midlands

  • Work Thread

A preview of the body, I am gonna build single muscles now that I have a skeleton and an overal shape

 

 

ui7rl1T.jpguQsyRvx.jpg4jmPenV.jpg

Hey man, looking good, though there seems to be a lot wrong with your skeleton and anatomy, I've linked an image below of a horse skeleton, first image when you google horse apparently. you can see the joint above the knee, I believe called the Ulna, Is way too low and should be to roughly the same height as the bottom of the rib-cage. Also the neck shape and head positioning seems to be off, the head position is very unnatural being that a horse normally has it's head tilted down slightly in a relaxed manner. The joint below the knee, I guess could be referred to as the ankle is at too strong of an angle and the bone being seemingly too long. This would leave the horse very unstable. along with these issues your spine seems too low leaving the tail lower down than it should be. Your spine is missing the arch that creates the hip placement for the back legs. I've linked a image of a horse rib-cage showing the different bones that form the rib-cage. Another thing to look at is your shoulder blades, If you look at most animals, horses included they have particularly large shoulder blades. I would also advice looking at footage of horses or if you can see one in person to understand how they move/animate, how their bones align under their muscle and also how their muscles work correlating their posture change. As a final thing your hip bones look super off, correct me if i'm wrong but looking at reference i'm struggling for likeness, however this might just be the angle of your renders.

 

Anatomy is a good start but you're muscles seem to bulge rather than constrain to the shape of the horse. This is particularly prevalent on the top of your back with your form being lost by the overpowering muscles. Another area of concern is the front legs with the top of the leg being too wide and once again bulgy. Even looking at the biggest of race horses I'm struggling to see a resemblance. Looking at the face once again your muscles seem to be too defined in areas while your face is lacking the correct form with your eyes seeming out of place however this might just be down to another area of the face being out of proportion, I'd highly advice you isolate the face and do a few studies and collect a lot of reference. I understand this isn't the final form of the horse however everything you do at the moment will contribute to that and ironing out the creases in this stage will make your final model a lot easier to work with. I've added a few useful references below. I see you understand the software however, I think now you need to work on your likeness and understanding of forms.

A final reference to look at would be the artist Scott Eaton. He worked on the film war horse and is a phenomenal sculptor defiantly worth checking out his work!

2012_April_14_Rib_cage_9.jpg

HorseAnatomyMuscles2012.jpg

ZQ6RxPw.jpg


  • Giorgio Pennisi and elysper like this

#318
Giorgio Pennisi

Giorgio Pennisi

    L5 3D

  • 305 posts
  • Gender:Male

  • Work Thread

  • Company: Framestore

Hi guys thank you so much for the feedback! Yeah the gorilla was definitely rushed, I am trying to touch up different areas and see what interests me the most, so I just wanted something to play around with grooming

 

About this model looking rushed, this isn't the final model that's why it is looking unfinished XD Like I said it is a summer project so I will be working on that over the whole summer, no rush, I just finished my first year XD I am posting pictures so you guys can help me refining it for instance like you did with the proportions of the skeleton that I am going to fix now! but that doesn't mean I finished with this project, I am only at the begging of it XD  :)

 

And the skeleton, like I said I am not aiming to get every single bone perfectly identical to the real shape with holes and everything exactly in place, the skeleton only needs to be there for the muscles to be placed in the right spot, that's why your suggestions about proportion are important.

 

I am going to post pictures as I fix those various parts so I can get more feedback from you guys, thank you for helping me! 


Edited by Giorgio Pennisi, 19 May 2017 - 11:58 AM.


#319
Giorgio Pennisi

Giorgio Pennisi

    L5 3D

  • 305 posts
  • Gender:Male

  • Work Thread

  • Company: Framestore

I fixed a bit some of the proportion of the skeleton and smoothed the skin adding a bit of ''fat''

 

There is work to do on the face and joints of the leg, and overall this is not the final mesh anyway.

I also don't know How much I need to go in detail because I am still trying to understand how simulation works and how much of the details are generated from it

 

the vertebrae of the neck are still a bit of in terms of proportion, once again I won't waste time trying to get the shape perfectly the same, it is going to be hidden anyway, but yeah that's it for now

 

here's a wip anyway

 

ufLFJjF.jpgrUmvmwU.jpg8Pm29dd.jpgb1P6pM3.jpg

 

T75DP1V.jpg


Edited by Giorgio Pennisi, 19 May 2017 - 07:43 PM.

  • joe lynch, JansenM, elysper and 1 other like this

#320
Giorgio Pennisi

Giorgio Pennisi

    L5 3D

  • 305 posts
  • Gender:Male

  • Work Thread

  • Company: Framestore

Starting to add details on the face, I won't add the smallest finest details (wrinkles and veins) now because I want to retopologize it first. Still need to fix some things but I am trying to stick with the references that I have

klOJs7E.jpg

 

0MXxeWk.jpgrLYBpnv.jpg


Edited by Giorgio Pennisi, 20 May 2017 - 01:02 PM.

  • joe lynch and JansenM like this

#321
Giorgio Pennisi

Giorgio Pennisi

    L5 3D

  • 305 posts
  • Gender:Male

  • Work Thread

  • Company: Framestore

Update

 

just messing around with sss, this shading test doesn't mean anything really XD but this is where I got with the sculpt

 

 

cUWN8bT.jpg

 

GvLrgPq.jpgKvlbpP1.jpg

 

 

 

eMexcrp.jpg

 

 

 

q6u8esh.jpg


Edited by Giorgio Pennisi, 23 May 2017 - 07:37 AM.

  • EmzLP, Doxturtle, TheChunkyChin and 2 others like this

#322
Giorgio Pennisi

Giorgio Pennisi

    L5 3D

  • 305 posts
  • Gender:Male

  • Work Thread

  • Company: Framestore

Rigging Update

I have been ingesting videos and tutorials about rigging and I did a set of exercises. There were a lot of different ways to build the quadruped back leg and front leg but the thing is, those ways where trying to ''simulate'' the movement of bones and muscles with the skinning process, so the connections between bones weren't properly working as they do in real life.

 

I started working on a system for the back leg and this is what I got 

 

password: RIG

 

 

 

Now, ignore the fact that the slave bones are not placed in the exact position (so when they rotate they offset a bit atm), I am gonna fix that, but, what do you think about the system? I saw a lot of videos of horses in motion, and one from WETA where they where showing the motion of the skeleton. The pelvis DOES rotate a bit, so I tried to emulate that little movement with this SCsolver

 

Help is greatly appreciated as rigging is totally new for me c.c 


Edited by Giorgio Pennisi, 27 May 2017 - 11:43 AM.

  • Molotov, TheChunkyChin, Christian Fryer and 1 other like this

#323
Giorgio Pennisi

Giorgio Pennisi

    L5 3D

  • 305 posts
  • Gender:Male

  • Work Thread

  • Company: Framestore

UPDATE 2

front leg

 

Once again, just trying to make the scapula behave, I mean sort of. 

 

password:RIG


  • Doxturtle and TheChunkyChin like this

#324
Giorgio Pennisi

Giorgio Pennisi

    L5 3D

  • 305 posts
  • Gender:Male

  • Work Thread

  • Company: Framestore

Update Rig

 

So, after consulting with my favorite animator in the world, the evergreen TheChunkyChin, I rebuilt the system for the backleg using a spring-solver in combination with a Rsolver and I added a lot more features

when the hip moves the other leg doesnt follow because it is not skinned to a system atm

 

Here's the test, (the locator for the hip is going to become a button once I rig the spine)

 

password: RIG

 

 

Now I got a question (and I am scared to hear to answer)

 

what's the best way to mirror a rigged system? like If I wanted to mirror this leg would I need to rebuild the same system again from scratches?


Edited by Giorgio Pennisi, 29 May 2017 - 12:02 PM.

  • TheChunkyChin and PandaLog like this

#325
Danriduk

Danriduk

    Creature TD

  • 353 posts
  • Gender:Male
  • Company: ILM

watching the other video and was going to suggest trying the spring solver ... but you have done it in the vid right after :D.

 

As for mirroring, you can really only mirror the joints themselves over - it also mirrors over the IKs you have made on the joints although i don't really trust it if i'm honest i find it doesn't rename the effectors of the IKs to match the mirrored naming. So ... apart from mirroring the joints and IKs (also can do controls to an extent) you have to re-do the setup again.

 

There is also 'duplicate input graph' or something inside duplicate special which mayyy work to some extent, but i'd highly suggest just re-creating again i've never used this but heard it works for some things.


  • Giorgio Pennisi likes this

#326
Giorgio Pennisi

Giorgio Pennisi

    L5 3D

  • 305 posts
  • Gender:Male

  • Work Thread

  • Company: Framestore

Thanks for answering even though it is painful to accept the truth D: ohhhh gosh, I guess Ill just mirror the controls and copy one for one the connections c.c

 

and yeah I noticed that sometimes when you mirror the joints with iks it rotates a bit some parts, but I managed to fix that


Edited by Giorgio Pennisi, 29 May 2017 - 11:59 AM.


#327
TheChunkyChin

TheChunkyChin

    I animate stuff

  • 61 posts
  • Gender:Male

  • Work Thread

  • Xbox 360 Gamer Tag:TheChunkyChin

Update Rig

 

So, after consulting with my favorite animator in the world, the evergreen TheChunkyChin, I rebuilt the system for the backleg using a spring-solver in combination with a Rsolver and I added a lot more features

when the hip moves the other leg doesnt follow because it is not skinned to a system atm

 

Here's the test, (the locator for the hip is going to become a button once I rig the spine)

 

password: RIG

 

 

Now I got a question (and I am scared to hear to answer)

 

what's the best way to mirror a rigged system? like If I wanted to mirror this leg would I need to rebuild the same system again from scratches?

And its looking sweeeeeeeet, Cant wait for the finished rig, I fear once I'lI begin the animation process I wont be able to stop XD from what you've sent me its pretty animator friendly, GRAZIE!


  • Giorgio Pennisi likes this

#328
Giorgio Pennisi

Giorgio Pennisi

    L5 3D

  • 305 posts
  • Gender:Male

  • Work Thread

  • Company: Framestore

Update on Horse rig

 

So I followed a bunch of tutorials and here's what I got

 

I didn't paint weight or anything, so the spine is  baked to the chest the way Maya calculated but it will do for now, it s just a test

Notice that there's no head nor neck because I still have to rig them and they wouldn t follow properly atm, and the tail is yet to be rigged

Front leg does literally the exact same things as the back leg so I didn't show that on the video

Also, I forgot to show that you can hide all the pole vectors with custom channels on the feet control just like I show with the footmarker

 

 

 

k12XBPx.jpgKD5zU1u.jpg


Edited by Giorgio Pennisi, 30 May 2017 - 06:30 PM.

  • Christian Fryer likes this

#329
Danriduk

Danriduk

    Creature TD

  • 353 posts
  • Gender:Male
  • Company: ILM

one of us, one of us.

 

I'd perhaps isolate that centre spine control so it isn't influencing the legs so its just for shaping the middle spine area. And just have it half the position between the front/back spine controls (perhaps add an attribute to bias it front/back). I can see it getting annoying for animators having to counter-animate the the behaviour its putting on the legs.



#330
snowed

snowed

    CG Generalist & Animator

  • 1177 posts
  • Gender:Male

  • Work Thread

  • Xbox 360 Gamer Tag:Xi sn0wed iX
  • Company: ILM (london)

Id say generally for rigging people / creatures (going from what we use at work).  It's nicer to just have 2 controls, one for the hips and one for the torso.  I think it'd work for this / quadrupeds, might be worth trying out? :)   Keep it up man -seem to be making good progress! Just get a decent animator to show it off nicely!







4 user(s) are reading this topic

0 members, 4 guests, 0 anonymous users

buy antibiotics online uk