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Louis Stelfox First Year Games Art

* * * * * 1 votes Games Art Concept art Character Designs 3D Modelling First Year

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54 replies to this topic

#46
LouisStelfox

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Right now they need toning down by about 95% and maybe desaturating a bit, it does break up the sky a bit but it's incredibly distracting

 

Think back to Martin's pyramid of interest.

Ok yes I see what you mean how about something like this? :)

Attached Files


Edited by LouisStelfox, 12 November 2017 - 01:42 PM.

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#47
Christian Fryer

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It's definitely better (big fan of the floor reflections)


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#48
LouisStelfox

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It's definitely better (big fan of the floor reflections)

Great thank you for your help! :)



#49
Teeteegone_

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Great work, Louis! This piece has come quite a way since you showed it to me a couple days ago - adding in those people and the skylights really helped bring this piece to life.


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#50
LouisStelfox

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Great work, Louis! This piece has come quite a way since you showed it to me a couple days ago - adding in those people and the skylights really helped bring this piece to life.

Yes they made it so much more lively thank you very much for your help! :)  :)



#51
tweedie

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Nice work! Looks pretty consistently rendered overall :) 

Couple of things I'd suggest. The composition feels slightly bottom-heavy at the moment, it's a bit late now, but I'd have considered angling the camera down a little more just so you didn't have as much blank space in the sky. Alternatively, you could be a little cheeky and pan the whole image up and then add some black bars, but I'm never sure if they affect the legitimacy of the resolution spec in the brief, ha. 

The thing that wants fixing the most currently is the perspective on the black lines of the MGM building (included a pic). Those lines should follow their vanishing points such that they appear to converge towards the centre of the building, whereas currently they converge towards the tips of each "wing". This could be a bit of a pain to fix, especially depending on your layer organisation (mine tends to be a nightmare!), but it's the first thing that juts out to me.

ytUawo2.png

Finally, if you're going to (or, rather have the time to) work into / polish any part of the painting, I'd spend some more time on the silhoutted figures, making them feel slightly less stick-like, and also the road reflections. You've made a really nice start on the road, but the reflected light is crying out for some more definition. Below, you can see even the people add quite an obvious directionality to the reflection, so in your painting, I'd expect some more breakup below the crowd, the lampposts and any of the low-lying objects in the scene, as they'll block the reflection. We'd probably also see a brighter reflection coming from the lights on the left of the image, because of Fresnel (at grazing angles, surfaces appear much more reflective than they otherwise would if viewed straight-on).

Fremont-Street-Experience-Las-Vegas-581x

Alternatively, you could say your road is wet, and then you can have some cool anisotropic reflections on the tarmac (https://i.imgur.com/e2xXInr.png - taken from this brilliant blog). I think it'd be a nice detail to add considering how bright and varied the lights are in Las vegas, would add heaps of interest, just gotta be careful you don't make them too distracting.
 

Anyway, hope you find that helpful - really nice work, can tell you've spent some time on it, keep it up! :D  
 


Edited by tweedie, 14 November 2017 - 12:25 PM.

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#52
LouisStelfox

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Nice work! Looks pretty consistently rendered overall :) 

Couple of things I'd suggest. The composition feels slightly bottom-heavy at the moment, it's a bit late now, but I'd have considered angling the camera down a little more just so you didn't have as much blank space in the sky. Alternatively, you could be a little cheeky and pan the whole image up and then add some black bars, but I'm never sure if they affect the legitimacy of the resolution spec in the brief, ha. 

The thing that wants fixing the most currently is the perspective on the black lines of the MGM building (included a pic). Those lines should follow their vanishing points such that they appear to converge towards the centre of the building, whereas currently they converge towards the tips of each "wing". This could be a bit of a pain to fix, especially depending on your layer organisation (mine tends to be a nightmare!), but it's the first thing that juts out to me.

ytUawo2.png

Finally, if you're going to (or, rather have the time to) work into / polish any part of the painting, I'd spend some more time on the silhoutted figures, making them feel slightly less stick-like, and also the road reflections. You've made a really nice start on the road, but the reflected light is crying out for some more definition. Below, you can see even the people add quite an obvious directionality to the reflection, so in your painting, I'd expect some more breakup below the crowd, the lampposts and any of the low-lying objects in the scene, as they'll block the reflection. We'd probably also see a brighter reflection coming from the lights on the left of the image, because of Fresnel (at grazing angles, surfaces appear much more reflective than they otherwise would if viewed straight-on).

Fremont-Street-Experience-Las-Vegas-581x

Alternatively, you could say your road is wet, and then you can have some cool anisotropic reflections on the tarmac (https://i.imgur.com/e2xXInr.png - taken from this brilliant blog). I think it'd be a nice detail to add considering how bright and varied the lights are in Las vegas, would add heaps of interest, just gotta be careful you don't make them too distracting.
 

Anyway, hope you find that helpful - really nice work, can tell you've spent some time on it, keep it up! :D  
 

Yes this is definitely helpful didn't even think about the lines of the MGM building and the perspective grid.  :ohmy:   :blink:  :blink: and I understand what you mean about the silhouettes they were a last minute decision so I went copy and paste crazy and just used the transform tool to vary it up. Will probably not have time to work into it but this is really good advice for the future I really appreciate it thank you! :)



#53
OwenTheEoghan

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Hey Louis,

I love your images! It's clear yous spent more time on Vegas than Tenochtitlan but they're both still great.

In the Vegas paintings the colours are vibrant but not intrusive, and the stick figures are cute in their own way.

I really like the street furniture in Tenochtitlan. It adds a sense of inhabitancy missing from most people's paintings including my own.

Overall, good job.


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#54
LouisStelfox

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Hey Louis,

I love your images! It's clear yous spent more time on Vegas than Tenochtitlan but they're both still great.

In the Vegas paintings the colours are vibrant but not intrusive, and the stick figures are cute in their own way.

I really like the street furniture in Tenochtitlan. It adds a sense of inhabitancy missing from most people's paintings including my own.

Overall, good job.

Thank you man I appreciate it! Your Park City scene is equally as good if not better I love your style :)


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#55
LouisStelfox

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Spent some more time on the Tron bike these last couple of days and getting the shape right has been killing me  lolooooo  lolooooo . I'm not too sure with how its looking at the moment my process is to get a really good blockout of the shape and all the other extra bits and than start quad drawing and retopologizing I dont know if theres a quicker way of doing things so if anyone has any advice please let me know. I've attached some screenshots so any feedback and crit is much appreciated I've still got a long way to go with this one  lolooooo  lolooooo . On a more positive note I managed to get some artskills work done so below is my image for the imagination part of the brief so we weren't allowed to use any references lolooooo . Again any feedback on it will be sick I really want to get better at creating concept pieces :) .

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